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The new explosive/mines damage system
#14
Code:
set FinalDamage = (0.5 * (MaxRange / TargetDistance )) * Damage
So lets assume the target distance is the distance from the core. If it's not, I'm wrong


Then it doesn't make sense. It does 50% damage at the edge if I try to follow this formula.

(0.5 * (MaxRange / TargetDistance )) * Damage

At the very edge of effect range; lets say 600 range


(0.5 * (600 / 600 )) * Damage
-
(0.5 * 1) * Damage
-
0.5 * Damage = 0.5 damage

-> 50% damage?!


where's the 25% percentage?


I got this calculated:

1-300 range away from core explosion -> 3600 dmg (100%)
350 range away from core explosion -> 3085 dmg (85,7%)
400 range away from core explosion -> 2700 dmg (75%)
450 range away from core explosion -> 2400 dmg (66,7%)
500 range away from core explosion -> 2160 dmg (60%)
550 range away from core explosion -> 1963 dmg (54,5%)
600 range away from core explosion -> 1800 dmg (50%)



There is 2 options

OPTION 1:

I'm using the formula insanely wrong and you're correct the the 25%. It does 25% on the edge.
Code:
SRY! My Fault! Don't read option 2! Explain to me what I did wrong.

OR

OPTION 2:

I'm using the formula correctly and you're wrong the the 25%. It does 50% on the edge.

I'm then suggesting this formula:
Code:
set FinalDamage = (0.25 * (MaxRange^2 / TargetDistance^2 )) * Damage
At half range it does full damage and begins to reduce. at 450 range of 600 it does 44.44% dmg, at the very edge it does 25%. Huge explosives would do 1400 damage here on the edge.

Or this:
Code:
set FinalDamage = (0.125 * (MaxRange^4 / TargetDistance^4 )) * Damage
half range it does full damage and begins to reduce. at 450 range of 600 it does 39.5% dmg, at the very edge it does 12.5%. Huge explosives would do 700 damage here on the edge.
Reply


Messages In This Thread
The new explosive/mines damage system - by TKF - 2007-11-08, 00:51:25
Re: The new explosive/mines damage system - by TKF - 2007-12-04, 22:29:29

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