2007-12-19, 15:35:38
One possible solution is when the creeps is upgraded, its bounty get increased by 10%
Creep bounty increment solution:
If the creeps should have increased bounty, I think perhaps it's intial bounty could be reduced to 10 for marines and 20 for others.
So if weapons and armor level is 4, a force marine gives10 * ((4 + 4 * 0.1) + 1) =
10 * ((8 * 0.1) + 1) =
10 * 1.8 = 18 gold bounty.
And this is the bounty just after 20 minutes ^^
Twice as much if it was a commander, artillery or zeppelin
But I don't know if this idea is so good. I will hear what others says... :roll: Well one disadvantage is that upgrading your tech level will increase the enemies income from your creeps...
...but one solution to that could be that the upgrades from players could ignore the change of bounty....
Other views and opinions...?
Creep bounty increment solution:
If the creeps should have increased bounty, I think perhaps it's intial bounty could be reduced to 10 for marines and 20 for others.
So if weapons and armor level is 4, a force marine gives
Code:
10 * (((Attack level + Defense level )*0.1) + 1)
10 * ((8 * 0.1) + 1) =
10 * 1.8 = 18 gold bounty.
And this is the bounty just after 20 minutes ^^
Twice as much if it was a commander, artillery or zeppelin
But I don't know if this idea is so good. I will hear what others says... :roll: Well one disadvantage is that upgrading your tech level will increase the enemies income from your creeps...
...but one solution to that could be that the upgrades from players could ignore the change of bounty....
Other views and opinions...?