2008-01-01, 16:31:29
I consider basic magic a poke and run or poke and chase type weapon. But it's probably one of the worst choices for creeping. Better for top or bottom lanes for a 1-vs-1 battle where you can score a few hits in, stun and then chase for the kill (provided that you are watching their creeps). For me it's a general rule to only upgrade one but not both so you can increase your chances of getting creep kills without firepower being wasted. One of the common combos I've seen mid-tier players eventuate with is 3 basic magic + 1250 hull. Not a bad combo considering a cheap upgrade in both attack and defense in the early stages.
I'm not too fond of tornado summoner. It's a rhythm weapon in essence. Shoot, move back for 2 seconds (to avoid damage), move forward and shoot again. Too expensive to upgrade (a must upgrade), out-creeped by your own creeps and loses out to the guy that's innocently farming to get an air/heavy/goblin tank. It's good to prevent people from farming centre, that's if you can hit them.
Not a fan of the knives either. It's good fighting for mid when your range is short and has more of a chance to hit the opponent than a creep. But it's rather expensive for an item that is pretty useless later when someone upgrades. Good for creeping though. Adequate money maker. Good for keeping your opponents in the distance.
I have mixed feelings for fireball cannon. Range is good. Damage is decent. It's the higher end of the 2200 items. My ultimate strategy for it is don't upgrade. The time it takes to make up that 700 is a few minutes without killing. The only reason why people upgrade is to increase their chances of killing creeps and opponents - which is why I'm highly dependant on my 2 skills (swarm and stun) rather than my weapons. If you're in mid, a good 5-6 minutes without the upgrade can get you goblin shredder. Or in another 3-4 minutes get yourself a lightning or air tank. If you upgrade, you find yourself with a shredder/lightning/air above the 10 minute mark which then someone will end up countering with a goblin tank or heavy a few minutes later.
Of course all of the above only apply for light tank. I hardly use it anymore. lol
I'm not too fond of tornado summoner. It's a rhythm weapon in essence. Shoot, move back for 2 seconds (to avoid damage), move forward and shoot again. Too expensive to upgrade (a must upgrade), out-creeped by your own creeps and loses out to the guy that's innocently farming to get an air/heavy/goblin tank. It's good to prevent people from farming centre, that's if you can hit them.
Not a fan of the knives either. It's good fighting for mid when your range is short and has more of a chance to hit the opponent than a creep. But it's rather expensive for an item that is pretty useless later when someone upgrades. Good for creeping though. Adequate money maker. Good for keeping your opponents in the distance.
I have mixed feelings for fireball cannon. Range is good. Damage is decent. It's the higher end of the 2200 items. My ultimate strategy for it is don't upgrade. The time it takes to make up that 700 is a few minutes without killing. The only reason why people upgrade is to increase their chances of killing creeps and opponents - which is why I'm highly dependant on my 2 skills (swarm and stun) rather than my weapons. If you're in mid, a good 5-6 minutes without the upgrade can get you goblin shredder. Or in another 3-4 minutes get yourself a lightning or air tank. If you upgrade, you find yourself with a shredder/lightning/air above the 10 minute mark which then someone will end up countering with a goblin tank or heavy a few minutes later.
Of course all of the above only apply for light tank. I hardly use it anymore. lol
Bring back old Death Magic.
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Beating rookies makes you a regular.
Beating regulars makes you a pro.
Beating pros makes you an authority.
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Beating rookies makes you a regular.
Beating regulars makes you a pro.
Beating pros makes you an authority.