Poll: Do you like this suggestion?
You do not have permission to vote in this poll.
Yes, i generally support this idea
90.00%
9 90.00%
No, i think it is fine as it is
10.00%
1 10.00%
Maybe some other changes (tell which)
0%
0 0%
Total 10 vote(s) 100%
* You voted for this item. [Show Results]

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Base's Shops sink in Chaos
#1
now, as the new pack recipes are implemented, i got to say this:


the base's shops sink more and more in chaos. :lol:

there are seven shops + the factories, where you can also buy some stuff. and why is the speed pack recipe in the mine shop, while the speed pack is in another one (together with the remote defusel kit) ?

my suggestion: clear the base! Idea
maybe rearrange the shops, putting the 3 weapon shops together, and the equipment shops away from them.
but most important: rearrange the items in the equipment shops:


:arrow: one shop selling cheap consumable stuff (detector, net launcher, teleport breaker, mana battery, reinforcements, mortar team, update, troop upgrades, ..?..),

:arrow: one who sells permanent vehicle buffs like hulls, speed, teleporter, radar, etc

:arrow: one who sells recipes (maybe there will be more? if not its ok, no shop has to be full)

:arrow: one who sells all kinds of explosives like mines, explosives, bombs, orbital control, remote defusal kit, ....


maybe that would result in 1 additional shop, but they werent full (meaning that you had to read less names/tooltips per shop), and if all of them would fit into a concept, so i think it would be far more cleary arranged and newb supporting.


dunno, just an idea. :roll:

new people won't notice the goblin trader for example, and will see no clear concept in the arrangement of equipment items. :?




here are some smaller suggestions which would go well with this, but you only vote for the suggestion above.

1) make a short text string at the shops which tell what kind of building/shop this is (example: weapons, equipment, ...). these text strings should disappear with -notips (or -nt?Tongue)

2) remove the speed pack, ulti pack, power pack and trader hunter pack from the shop. either it is available through the recipe, or can be bought straight from a shop. why? less confusing, better to balance (rgarding cost and upgrades needed, more space in the shops/less tooltips to read for newbs)

3) let reinforcements and mortar teams be bought in a regular shop in the base, and additionally maybe in player controlled factories.
Reply


Messages In This Thread
Base's Shops sink in Chaos - by DerSatan - 2008-01-29, 16:42:01
Re: Base's Shops sink in Chaos - by Exodus - 2008-01-29, 16:54:08
Re: Base's Shops sink in Chaos - by TKF - 2008-01-29, 17:12:33
Re: Base's Shops sink in Chaos - by Batto - 2008-01-29, 17:54:05
Re: Base's Shops sink in Chaos - by DerSatan - 2008-01-29, 18:19:31
Re: Base's Shops sink in Chaos - by Vomitus - 2008-02-02, 14:50:59

Possibly Related Threads…
Thread Author Replies Views Last Post
  Bomb our own base kingnounours 12 6,984 2010-11-20, 18:13:30
Last Post: AGGInator
  Make base towers replaceable again. Erwin_Rommel 17 10,767 2010-05-01, 13:54:12
Last Post: Althend
  No more Bombs in own base - why? griffin1987 15 8,163 2010-03-28, 17:11:50
Last Post: ssl
  shopping in the enemy base winzip_ 10 5,666 2010-03-14, 22:58:48
Last Post: VuDu
  Imbalance due changed base towers (v8.67) Belshamaroth 13 7,778 2010-03-05, 16:55:36
Last Post: ArGoLi



Users browsing this thread: 2 Guest(s)