2008-05-01, 19:05:11
I'd say I learned a few things in this post but not those intended. Point in case:
- This means that items not in your inventory do not count. Thus, when you are left with no slots availiable (and got cash to spare on extra weapons and items), you can customize your tank with no added cost when you die. For example, you play exploder, but opposing team is in siege. You drop explosives and go for a trader while they are stranded in their base. If they manage to break out, you revert exploder and retake your explosive. So in that situation, the fact that you bought the explosives will not impact your bounty when you die as a trader.
- Some objects do not increase bounty when used. Placed factories, teleport breakers, spent consumables, creep upgrades and others do not count. However, does that include batteries (additional mana), since they are permanently "with you", yet outside the slots?
Personnally, I think that if you you can foresee your death about 2-4 seconds in advance, this can be a 100ish gold save in lesser bounty. This should be a RARE circumstance. If you do that 5-6 per game, then you are clearly taking way too many risks in the way that you play. Besides, it can be quite a hassle to retake weapons, and is clearly not worth the risk in my opinion. You are better off dying, make your opponent gain 50 gold (which represents about 4 seconds of creeping), than spending about 10 seconds (or very likely more) weakened because you must retake weapons. You creep less, are even more vulnerable to another death and clearly taking a lot of your time thinking of dying rather than be on the offensive or strategize globally. Example: You die, and you left your über weapon lying to save 150 on bounty. You respawn, but there is a crisis on hand: enemies are taking a CP. With your weapon, you could have gotten a double-kill, but since you left it somewhere else, you can't do anything and let the enemy take the CP. Thus, you lost a possible 600+ income go to waste AND a loss in territory, for a gain of 150 (balance wise). This situation happens way too often in my games (going defense just after respawn).
- This means that items not in your inventory do not count. Thus, when you are left with no slots availiable (and got cash to spare on extra weapons and items), you can customize your tank with no added cost when you die. For example, you play exploder, but opposing team is in siege. You drop explosives and go for a trader while they are stranded in their base. If they manage to break out, you revert exploder and retake your explosive. So in that situation, the fact that you bought the explosives will not impact your bounty when you die as a trader.
- Some objects do not increase bounty when used. Placed factories, teleport breakers, spent consumables, creep upgrades and others do not count. However, does that include batteries (additional mana), since they are permanently "with you", yet outside the slots?
Personnally, I think that if you you can foresee your death about 2-4 seconds in advance, this can be a 100ish gold save in lesser bounty. This should be a RARE circumstance. If you do that 5-6 per game, then you are clearly taking way too many risks in the way that you play. Besides, it can be quite a hassle to retake weapons, and is clearly not worth the risk in my opinion. You are better off dying, make your opponent gain 50 gold (which represents about 4 seconds of creeping), than spending about 10 seconds (or very likely more) weakened because you must retake weapons. You creep less, are even more vulnerable to another death and clearly taking a lot of your time thinking of dying rather than be on the offensive or strategize globally. Example: You die, and you left your über weapon lying to save 150 on bounty. You respawn, but there is a crisis on hand: enemies are taking a CP. With your weapon, you could have gotten a double-kill, but since you left it somewhere else, you can't do anything and let the enemy take the CP. Thus, you lost a possible 600+ income go to waste AND a loss in territory, for a gain of 150 (balance wise). This situation happens way too often in my games (going defense just after respawn).