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Dropping Weapons For Bounty Control
#4
Quote:If you do that 5-6 per game, then you are clearly taking way too many risks in the way that you play.
That's absolutly right, becouse its just a small mistake not to drop a item, but a huge mistake if you drop it and can't get it again. I use it approximatly in 1 out of 5 or 6 games. Its just a really small trick, but I like to play as good as possible, so every part of saving gold is welcome.


Quote:- This means that items not in your inventory do not count. Thus, when you are left with no slots availiable (and got cash to spare on extra weapons and items), you can customize your tank with no added cost when you die. For example, you play exploder, but opposing team is in siege. You drop explosives and go for a trader while they are stranded in their base. If they manage to break out, you revert exploder and retake your explosive. So in that situation, the fact that you bought the explosives will not impact your bounty when you die as a trader.

This is true, but i never see this in game, especially becouse a trade nearly never dies when the opponent is in siege.

Quote:This strikes me as an abuse, not a gameplay option, even though the gain is small.

I don't see it as an abuse, rather as a part of the game, like dodging rockets whith teleporter/invisibility, or AoW-Creeping in normal Wc3.


Mana Batteries or bought xp do not count to tankcost.
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Messages In This Thread
Dropping Weapons For Bounty Control - by Prog - 2008-05-01, 13:36:36
Re: Dropping Weapons For Bounty Control - by Prog - 2008-05-01, 19:30:31
Re: Dropping Weapons For Bounty Control - by Prog - 2008-05-02, 17:02:42

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