2008-05-03, 19:59:27
At first: I don't think anyone is able to judge about imbaness after just 1-5 games. You need to try various possible counters to argue reasonable, which takes far more games. So my thoughts are only tendencies I saw:
Defensive System is perfect as it is. Why is it not imba? - Becouse the ones who emphasize on the alleged imbanes just don't try anything new, they only skill rocket as they've done before, if it doesn't work it's "imba". Defensive System DOES NOT BLOCK the 2nd rocket; Defensive System DOES NOT BLOCK Artillery Shot; Defensive System DOES NOT BLOCK Jet Wave; Defensive System DOES NOT BLOCK Swarm Rocket Skill; etc - AoE Spells are not blocked which creates a huge weaknes, you just have to adjust the way you skill and play one time without your rocket (or lower level).
Watch Tower got too much hp, as allready mentioned. If you reduce the hp a lot there is no need to make the dmg lower, becouse they can be killed easily.
Watch Towers Collusion is to big and should be smaller or 0. I've seen Scouts blocking the conrol point or even arresting themselves in mid near the goblin shop.
Btw: The game gammagulp mentioned: The reason the scout was so strong wasn't only "imbalance", rather bad play from the other side (including myself) and a bad tankstrat in mid. We had at start 2 scouts with multibows and 1 heli with multi bow in mid, so the opponent scout could creep so heavily without getting attacked. Later we got just 1 heavy in mid, which can't handle the scout that easily becouse one rocket is blocked, with a 2nd heavy or another start we would have dealt with it much better I guess (and I saw it in other games, where the imbalance wasn't that huge anymore. A bit still, but not that much.)
Defensive System is perfect as it is. Why is it not imba? - Becouse the ones who emphasize on the alleged imbanes just don't try anything new, they only skill rocket as they've done before, if it doesn't work it's "imba". Defensive System DOES NOT BLOCK the 2nd rocket; Defensive System DOES NOT BLOCK Artillery Shot; Defensive System DOES NOT BLOCK Jet Wave; Defensive System DOES NOT BLOCK Swarm Rocket Skill; etc - AoE Spells are not blocked which creates a huge weaknes, you just have to adjust the way you skill and play one time without your rocket (or lower level).
Watch Tower got too much hp, as allready mentioned. If you reduce the hp a lot there is no need to make the dmg lower, becouse they can be killed easily.
Watch Towers Collusion is to big and should be smaller or 0. I've seen Scouts blocking the conrol point or even arresting themselves in mid near the goblin shop.
Btw: The game gammagulp mentioned: The reason the scout was so strong wasn't only "imbalance", rather bad play from the other side (including myself) and a bad tankstrat in mid. We had at start 2 scouts with multibows and 1 heli with multi bow in mid, so the opponent scout could creep so heavily without getting attacked. Later we got just 1 heavy in mid, which can't handle the scout that easily becouse one rocket is blocked, with a 2nd heavy or another start we would have dealt with it much better I guess (and I saw it in other games, where the imbalance wasn't that huge anymore. A bit still, but not that much.)