2008-05-04, 03:27:12
yeah, i thought about making the watch towers invulnerable, too. but i dont really like the concept of invulnerability in general. but indeed, the watch tower can absorb too much damage against normal weapons, especially when the scout is playing hulls.
what about making the watch tower invisible, combined with a much lower HP (maybe 500 base HP per level).
this would result in no damage absorption, unless the enemy gets detector stuff (for tower bounty and worse scout creeping). this would also make a scout vs. scout fight more interesting
.
invisible watch tower should have a much lesser collision size and maybe a little bit more recognizable attack animation.
i cant really understand the other arguments that says the scout is useful in mid- or even endgame.
-he's fast, but his max speed is 450 too, so he wont be faster than most other tanks for long.
-every common tank got a damage spell (mostly AoE) which doesnt trigger defensive systems.
-the scout itself got no single damage spell (manipulated runes dont count, no experienced player will take a rune under 25% HP while playing vs scout)
-generally, HP of hulls is more expensive than HP of tanks, and cost inventory slots
what about making the watch tower invisible, combined with a much lower HP (maybe 500 base HP per level).
this would result in no damage absorption, unless the enemy gets detector stuff (for tower bounty and worse scout creeping). this would also make a scout vs. scout fight more interesting

invisible watch tower should have a much lesser collision size and maybe a little bit more recognizable attack animation.
i cant really understand the other arguments that says the scout is useful in mid- or even endgame.
-he's fast, but his max speed is 450 too, so he wont be faster than most other tanks for long.
-every common tank got a damage spell (mostly AoE) which doesnt trigger defensive systems.
-the scout itself got no single damage spell (manipulated runes dont count, no experienced player will take a rune under 25% HP while playing vs scout)
-generally, HP of hulls is more expensive than HP of tanks, and cost inventory slots