2008-05-04, 17:49:39
After playing 6 games with the scout against a variety of different starts, I think that the tank itself is balanced, only the tower needs fixing, whether it's cast time, lower hp, invisibility, whatever. Everything else about the tank is fine.
People are so caught up in LT/Heli that they are stuck in a strategic rut when looking at the Scout. Early on, many things combat scouts well. Energy Torpedos, for example, are the absolute bane of a Scout. They can't survive two of them, so they have to tread carefully and one unlucky hit means retreating or even death. Demos and Anti-Gravs tool all over Scout due to their low hp and lack of defense against the AoE skills. Demos especially can use their catapult and mines to great effect, even with the watch tower detecting some of the mines.
The Scout player makes a choice between health and weapons, if they go Fireball Cannon they are very vunerable to team tactics or just a straight up slugfest. If they go Iron Hull/Basic Magic they are effectively a Demo or Antigrav with a different skill set. I don't think the Scout is a problem, the only issue lies in the tower itself, and even that I don't think is too amazing, if you run to the mid island and drop a tower the first wave of creeps will kill it, even with your support fire and other creeps.
People are so caught up in LT/Heli that they are stuck in a strategic rut when looking at the Scout. Early on, many things combat scouts well. Energy Torpedos, for example, are the absolute bane of a Scout. They can't survive two of them, so they have to tread carefully and one unlucky hit means retreating or even death. Demos and Anti-Gravs tool all over Scout due to their low hp and lack of defense against the AoE skills. Demos especially can use their catapult and mines to great effect, even with the watch tower detecting some of the mines.
The Scout player makes a choice between health and weapons, if they go Fireball Cannon they are very vunerable to team tactics or just a straight up slugfest. If they go Iron Hull/Basic Magic they are effectively a Demo or Antigrav with a different skill set. I don't think the Scout is a problem, the only issue lies in the tower itself, and even that I don't think is too amazing, if you run to the mid island and drop a tower the first wave of creeps will kill it, even with your support fire and other creeps.