2008-05-05, 18:59:02
horselance Wrote:Scout towers now can see invisible too. So they can counter mines with a single defuse kit.I think the watch towers detection range is a bit short, but a bit useful.
Frechheit Wrote:What does 50% Damage for Allied Units?? That sucks.Well, that might now damage enemies with their own mines with defusing. But I rarely see defuse kit used against demolisher mines. More likely to be used against players which buys big mines.
Prog Wrote:On the side lanes antigrav counters mines pretty well and in mid mines are not that dreadfull anyway.Counter mines well? Moving normally still trigger mines.
Jump only provides sort of random dodge factor for the antigrav, but might work well if you know where the enemy demolisher put his mines. However moving as before will still detonate mines. I can only see this to be useful for capturing enemy mined CP's and sometimes random lucky mine dodging where you jump if you are unknown with the location of enemy mines.
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Well the mines are indirectly nerfed though friendly mine damage, but still does the same damage as before.