2008-05-06, 18:34:14
I think the main reason people say the scout is IMBA is because he wrecks a few choice strategies very often used in start games, mainly the weaken-then-use-stun-skill-to-kill strategy. Granted, it IS frustrating to be denied a kill because the 100 hp scout has fully resisted a 1500 dm rocket from a HT, but that's because the HT did NOT take into acount the scout abilities. Thus, the "IMBA!!!" calls of fury.
Myself, I've played quite a lot of games with scouts as enemies and I must say I have quite a lot of fun against them because I manage to kill them often, because I always keep defensive systems in mind. For example, the AoE stun of anti-grav to bust 3 defensive system at once: great stuff for every other teammates. Besides, 3 scouts in middle just means they were TOO focused to busting creeps and we on them. The game did not last long. It's a learning curve for everybody.
As for the cash-cow issue, this is normal: it is MADE to bash creeps and not enemy tanks. You can do so with every tank if you equip it well. The main difference here is that the scout is using skills to do it. If you are so afraid of a scout racking too much money, then prevent him from doing so! It's the same rule for any strat: if you let him get what he wants, then you are letting that player get the better of you eventually. In the end it's the same thing with trader: hunt him or be prepared for an uphill battle.
The tower skill needed a nerf, it was way to powerful because it acted as a damage sponge in offensive situations (3 towers to take CP anyone?). Still a viable tactic, but less effective now.
Myself, I've played quite a lot of games with scouts as enemies and I must say I have quite a lot of fun against them because I manage to kill them often, because I always keep defensive systems in mind. For example, the AoE stun of anti-grav to bust 3 defensive system at once: great stuff for every other teammates. Besides, 3 scouts in middle just means they were TOO focused to busting creeps and we on them. The game did not last long. It's a learning curve for everybody.
As for the cash-cow issue, this is normal: it is MADE to bash creeps and not enemy tanks. You can do so with every tank if you equip it well. The main difference here is that the scout is using skills to do it. If you are so afraid of a scout racking too much money, then prevent him from doing so! It's the same rule for any strat: if you let him get what he wants, then you are letting that player get the better of you eventually. In the end it's the same thing with trader: hunt him or be prepared for an uphill battle.
The tower skill needed a nerf, it was way to powerful because it acted as a damage sponge in offensive situations (3 towers to take CP anyone?). Still a viable tactic, but less effective now.