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8.44 sky fortress lvl10 & scout's tower
#2
Well, as powerful this skill seems on paper, it is a lot less effective than I though it would be. For example:
- You cant move too while you "snatch" a player. If you snatched him out of the range of your weapons, you cant damage him and effectively wasted your ultimate.
- He can be helped by other teammates, therefore making you more vulnerable than your quarry.

That ultimate is quite powerful, but so is the ultimates of the other endgame tanks (invincibility for Titan, rain of chaos for infernal). It targets a single player, which has it's limitations. It makes you an incredibly deadly poacher for stray tanks, but that's about it.

As for the scout towers, remember that they can be destroyed, and even then they can only identify mines, not disable them. Good players can do the same without any radar, just by looking at the behavior of the tank who lay mines, and by guesswork. And 500 range is very small. Unless you know there is a mine (and in that case, why use any kind of radar?), detecting a mine with a scout tower is mainly luck.

Usually, the skill (scout tower) is usually used to counter another skill (demolisher mines), so using cash as a gauging method is a bit awkward. It's like saying the teleport skill on a tinker is IMBA because it is a 3000$ item for free on a 0$ tank.
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Re: 8.44 sky fortress lvl10 & scout's tower - by RedNova - 2008-05-15, 16:20:52

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