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8.44 sky fortress lvl10 & scout's tower
#4
Actually to be honest, the sky fortress ulti is really a killer. Disabling a tanks weapons is the best ability ingame. (Does it stop active infernal rain?)
I think also 2.8 + 0.7 sec total disabling of weapons, movement and skills is quite much. But you must stand still while using the skill to substain it.

And also the "system overload" visual effects are NOT impressive, maybe add a doom buff effect on target while being holded, just to make it clear visually that the target isn't just inside a lame orange cage (SRY, but his 2 other skills looks much more impressive with its visual effects, and ulti is therefore visually lame in comparison), but also being disabled meanwhile.


The Titans ulti was nerfed cuz it was too strong. Is system overload too strong? I only think it maybe lasts a bit long. Maybe it need increased mana cost.


And about the scout tower, it has been nerfed. I don't find it detecting abilities very good, as it is quite short with 500, and I even hit the mines as a scout. If the tower skill has been replaced with "scan and detonate mine" skill, maybe it has been a good counter to demolisher tactic. But still demolisher is still owning scout IMO if scout try to advance and push against a team with demolisher. All demolisher skills are effective against scout, but I'm not sure if it's ulti would been blocked by defensive system skill.
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Re: 8.44 sky fortress lvl10 & scout's tower - by TKF - 2008-05-15, 21:36:52

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