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8.44 sky fortress lvl10 & scout's tower
#7
I dont want to disappoint you TKF, but I already had the ideas before you posted themWink Although it kinda was a confermation that this were good ideas. I only took the Bomb idea directly from Horselance, since I think that they fit well into the theme. Just like the passive HP bonus, I didn't want to use the passive speed bonus again, so this was a good alternative, since both the Boost and the Bombs are kinda risky.

I also thought about increasing the Radar Range of the Watch Towers to 750. I dont think that this is comparable to an 1000 gold item, since its static and wont move around with you, the range is still smaller than that of the radar, you won't have it around you everytime and it can be destroyed.

Now to the Fortress ultimate, yes its a very strong ability, just like its meant to be. If it wouldnt disable weapons, you'd only use it on enemies when you are sure you are stronger than them, otherwise it would be too risky. I think this would nerf the ultimate too much, even increasing the duration wouldnt help then, because you'd have to stay around longer and thus risking that other opponents will help your target.
Its true that the ultimate just wont drag ground units to you, because it would be difficult when there are cliffs or trees around, but I also wanted to create an ability with an advantage against air units. And yes, this skill will stop the Infernal Fire Rain.
And TKF, you are right, the visuals of that skill arent that overwhelming ^^ I suck at creating well looking effects, maybe I'll change something there.
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Re: 8.44 sky fortress lvl10 & scout's tower - by Exodus - 2008-05-15, 23:28:53

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