2008-05-19, 21:37:16
Perhaps this issue has already been addressed and if so, feel free to direct me towards it:
This is a post directed at understanding fundamental calculations which have not been explained. Bounty for example, has a formula someone posted and so it no longer needs to be in this category, however some issues still do:
(1.) What is the range for the demolisher's hurl attack? ('q')
(2.) How do magic weapons effect heavy armor? If you care to start calculating the cost benefit ratio of the weapons, you quickly learn that normal damage weapons have far better ratios but that heavy armor (which all tanks have) takes some unspecificed amount of extra damage from magic attacks. How does this calculation work?
(3.) How does income work with control points? How often does the team armor upgrade?
[speculation]
(4.) Doesn't the passive armor ability on heavy tanks seem OP in certain situations?
This is a post directed at understanding fundamental calculations which have not been explained. Bounty for example, has a formula someone posted and so it no longer needs to be in this category, however some issues still do:
(1.) What is the range for the demolisher's hurl attack? ('q')
(2.) How do magic weapons effect heavy armor? If you care to start calculating the cost benefit ratio of the weapons, you quickly learn that normal damage weapons have far better ratios but that heavy armor (which all tanks have) takes some unspecificed amount of extra damage from magic attacks. How does this calculation work?
(3.) How does income work with control points? How often does the team armor upgrade?
[speculation]
(4.) Doesn't the passive armor ability on heavy tanks seem OP in certain situations?