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Formulation of Game Mechanics
#2
[2] armor isnt affecting magical damage (every weapon and tank ability). it only reduces damage from creeps, towers etc. this includes heavy tank's armor skill.


[3]there is a system which regulates income/CP controlling, but i dont know how exactly it works at the moment. its a little bit under construction anyways. the force upgrades armor and weapons every 5 minutes in the game, except you have reached level 30.


[4] what is OP?
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Messages In This Thread
Formulation of Game Mechanics - by xenocide85 - 2008-05-19, 21:37:16
Re: Formulation of Game Mechanics - by DerSatan - 2008-05-19, 22:28:53
Re: Formulation of Game Mechanics - by Exodus - 2008-05-19, 22:36:05
Re: Formulation of Game Mechanics - by RedNova - 2008-05-20, 21:07:47
Re: Formulation of Game Mechanics - by xenocide85 - 2008-05-21, 14:24:22
Re: Formulation of Game Mechanics - by Exodus - 2008-05-21, 15:37:09
Re: Formulation of Game Mechanics - by xenocide85 - 2008-05-22, 14:51:37
Re: Formulation of Game Mechanics - by DerSatan - 2008-05-22, 16:35:21
Re: Formulation of Game Mechanics - by RedNova - 2008-05-22, 16:35:47
Re: Formulation of Game Mechanics - by RedNova - 2008-05-22, 16:38:11
Re: Formulation of Game Mechanics - by DerSatan - 2008-05-22, 16:50:09
Re: Formulation of Game Mechanics - by Exodus - 2008-05-22, 17:06:40
Re: Formulation of Game Mechanics - by RedNova - 2008-05-22, 17:42:55
Re: Formulation of Game Mechanics - by Exodus - 2008-05-22, 18:08:52
Re: Formulation of Game Mechanics - by DerSatan - 2008-05-22, 18:26:34
Re: Formulation of Game Mechanics - by RedNova - 2008-05-22, 19:05:37

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