2008-05-21, 13:38:35
What you say is, of course right, but I am not sure if this should be the solution. Against Exploders you got Teleport Breakers(which, well placed, will abuse their Exploders to destroy their own base), and against the base you got Mortar Teams. Sure it would have taken longer, but i rather prefer a long game than a "port in base ---> ultimate ---> port out of base" kind of game. It just sucks to lose a 2h game because of 1 spell, and the lack of a possibility to stop it.