2008-05-21, 14:24:22
huh... well if what everyone is saying is true, it certainly isn't abundantly clear from reading in game texts. I never got the impression that Heavy Tank armor only helped against towers and creeps, rather I thought it worked for any damage that wasn't considered 'magical'. I don't know what tank abilities are classified as, but there appear to be 2 schools of weapon items you can buy. previously, I thought the difference was that one group was 'normal' damage and the other 'magical'. This would, in some respects, make sense considering the 'magical' items have obviously worse cost/damage ratios for given range brackets. but let me make sure I understand this correctly:
(A.) Tank abilities are classified as magic damage?
(B.) All weapon items are classified as normal damage?
(C.) Heavy Tank's armor ability only reduces damage from buildings and creeps?? (wtf this really doesnt seem right).
(D.) The number of CP's your team controls doesn't affect the income you get??
(E.) Assuming SOMETHING actually deals magical damage since the answers have been conflicting, how does tank armor take damage from them? 100%? more, less?
Thanks,
-xenocide85
(A.) Tank abilities are classified as magic damage?
(B.) All weapon items are classified as normal damage?
(C.) Heavy Tank's armor ability only reduces damage from buildings and creeps?? (wtf this really doesnt seem right).
(D.) The number of CP's your team controls doesn't affect the income you get??
(E.) Assuming SOMETHING actually deals magical damage since the answers have been conflicting, how does tank armor take damage from them? 100%? more, less?
Thanks,
-xenocide85