2008-05-21, 15:37:09
As mentioned at several points in the game, magical damage (or to be more precisly: spell damage) is done by player weapons and abilities, physical damage by creeps and towers. No exceptions.
Every weapon is based on the same ability and thus, deals the same type of damage. And the cost/damage ratios are the same for every weapon, I dont see any 'obvious' differences between them.
There is a formula for the weapons, the damage is calculated this way: damage = (4 * gold cost * fire rate * damage factor) / (0.06 * range)
The damage factor is normally 1, it just changes when the weapon has a special target restriction (etc. only heroes: 0.75, only creeps: 2.0). You'll see that every weapons fits into that formula.
To your questions:
A: yes
B: no
C: yes
D: not directly, as described above
E: here comes the spell damage again, commonly called magical damage, is not the same as the magical attack damage (which is physical), again, as described in my previous post, weapons and abilities deal full damage against tanks. The amount of armor or the type of armor they have do NOT affect them. Just physicall attacks (... creeps and towers) will be affected by this. There are creeps with a magical attack type and they will deal more damage (200%)
Every weapon is based on the same ability and thus, deals the same type of damage. And the cost/damage ratios are the same for every weapon, I dont see any 'obvious' differences between them.
There is a formula for the weapons, the damage is calculated this way: damage = (4 * gold cost * fire rate * damage factor) / (0.06 * range)
The damage factor is normally 1, it just changes when the weapon has a special target restriction (etc. only heroes: 0.75, only creeps: 2.0). You'll see that every weapons fits into that formula.
To your questions:
A: yes
B: no
C: yes
D: not directly, as described above
E: here comes the spell damage again, commonly called magical damage, is not the same as the magical attack damage (which is physical), again, as described in my previous post, weapons and abilities deal full damage against tanks. The amount of armor or the type of armor they have do NOT affect them. Just physicall attacks (... creeps and towers) will be affected by this. There are creeps with a magical attack type and they will deal more damage (200%)
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