2008-05-22, 16:35:47
Chill out a bit. Most of this is based on the Warcraft 3 engine and thus cannot be changed easily, especially naming conventions. Although I agree that some things are not clear in the map itself (I learned a few things on this post myself), but the mapmakers ARE trying to make it clear. Lack of space in skill description is not making this easy, I reckon.
Let me summarize to see if I understand everything:
1- Every single weapon used by the player use a damage type that is NOT affected by player armor or damage reduction abilities. There is no advantage to be gained with different damage types against players. Conversely, no creep has a damage type advantage against players, and vice-versa.
2- Some creeps, towers HAVE different armor types and thus some weapons affect them more than others. Namely,
--a Heavy tank armor reduction: take less damage from creeps and towers
--b Mortar teams do more damage against buildings, as do the guard spawns (siege damage)
--c Some creeps use magical damage to better kill other creeps but not buildings.
--d Building take less damage from player weapons.
Question: What about building-only weapons (rock catapult and Burning projectiles)? I've noticed that these weapons do massive damage against buildings. Do they have a damage-type advantage against buildings?
Let me summarize to see if I understand everything:
1- Every single weapon used by the player use a damage type that is NOT affected by player armor or damage reduction abilities. There is no advantage to be gained with different damage types against players. Conversely, no creep has a damage type advantage against players, and vice-versa.
2- Some creeps, towers HAVE different armor types and thus some weapons affect them more than others. Namely,
--a Heavy tank armor reduction: take less damage from creeps and towers
--b Mortar teams do more damage against buildings, as do the guard spawns (siege damage)
--c Some creeps use magical damage to better kill other creeps but not buildings.
--d Building take less damage from player weapons.
Question: What about building-only weapons (rock catapult and Burning projectiles)? I've noticed that these weapons do massive damage against buildings. Do they have a damage-type advantage against buildings?