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Formulation of Game Mechanics
#9
Chill out a bit. Most of this is based on the Warcraft 3 engine and thus cannot be changed easily, especially naming conventions. Although I agree that some things are not clear in the map itself (I learned a few things on this post myself), but the mapmakers ARE trying to make it clear. Lack of space in skill description is not making this easy, I reckon.

Let me summarize to see if I understand everything:
1- Every single weapon used by the player use a damage type that is NOT affected by player armor or damage reduction abilities. There is no advantage to be gained with different damage types against players. Conversely, no creep has a damage type advantage against players, and vice-versa.
2- Some creeps, towers HAVE different armor types and thus some weapons affect them more than others. Namely,
--a Heavy tank armor reduction: take less damage from creeps and towers
--b Mortar teams do more damage against buildings, as do the guard spawns (siege damage)
--c Some creeps use magical damage to better kill other creeps but not buildings.
--d Building take less damage from player weapons.

Question: What about building-only weapons (rock catapult and Burning projectiles)? I've noticed that these weapons do massive damage against buildings. Do they have a damage-type advantage against buildings?
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Messages In This Thread
Formulation of Game Mechanics - by xenocide85 - 2008-05-19, 21:37:16
Re: Formulation of Game Mechanics - by DerSatan - 2008-05-19, 22:28:53
Re: Formulation of Game Mechanics - by Exodus - 2008-05-19, 22:36:05
Re: Formulation of Game Mechanics - by RedNova - 2008-05-20, 21:07:47
Re: Formulation of Game Mechanics - by xenocide85 - 2008-05-21, 14:24:22
Re: Formulation of Game Mechanics - by Exodus - 2008-05-21, 15:37:09
Re: Formulation of Game Mechanics - by xenocide85 - 2008-05-22, 14:51:37
Re: Formulation of Game Mechanics - by DerSatan - 2008-05-22, 16:35:21
Re: Formulation of Game Mechanics - by RedNova - 2008-05-22, 16:35:47
Re: Formulation of Game Mechanics - by RedNova - 2008-05-22, 16:38:11
Re: Formulation of Game Mechanics - by DerSatan - 2008-05-22, 16:50:09
Re: Formulation of Game Mechanics - by Exodus - 2008-05-22, 17:06:40
Re: Formulation of Game Mechanics - by RedNova - 2008-05-22, 17:42:55
Re: Formulation of Game Mechanics - by Exodus - 2008-05-22, 18:08:52
Re: Formulation of Game Mechanics - by DerSatan - 2008-05-22, 18:26:34
Re: Formulation of Game Mechanics - by RedNova - 2008-05-22, 19:05:37

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