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Formulation of Game Mechanics
#11
yes. armor and damage types does apply to battle tanks as well, but i dont really know the values. (only know that siege does more against buildingsTongue). but only few attacks in this game (creeps and tower to name them), have an attack type on this note.




ability damage and item damage (which are the weapons in BT) ignore this armor/damage type schema. if you wanna try it in wc3, the thrown hammer of the mountain king does exactly the damage which is stated in the tooltip, no matter if he targets a peon or a tauren with full armor upgrades. its just engine.
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Messages In This Thread
Formulation of Game Mechanics - by xenocide85 - 2008-05-19, 21:37:16
Re: Formulation of Game Mechanics - by DerSatan - 2008-05-19, 22:28:53
Re: Formulation of Game Mechanics - by Exodus - 2008-05-19, 22:36:05
Re: Formulation of Game Mechanics - by RedNova - 2008-05-20, 21:07:47
Re: Formulation of Game Mechanics - by xenocide85 - 2008-05-21, 14:24:22
Re: Formulation of Game Mechanics - by Exodus - 2008-05-21, 15:37:09
Re: Formulation of Game Mechanics - by xenocide85 - 2008-05-22, 14:51:37
Re: Formulation of Game Mechanics - by DerSatan - 2008-05-22, 16:35:21
Re: Formulation of Game Mechanics - by RedNova - 2008-05-22, 16:35:47
Re: Formulation of Game Mechanics - by RedNova - 2008-05-22, 16:38:11
Re: Formulation of Game Mechanics - by DerSatan - 2008-05-22, 16:50:09
Re: Formulation of Game Mechanics - by Exodus - 2008-05-22, 17:06:40
Re: Formulation of Game Mechanics - by RedNova - 2008-05-22, 17:42:55
Re: Formulation of Game Mechanics - by Exodus - 2008-05-22, 18:08:52
Re: Formulation of Game Mechanics - by DerSatan - 2008-05-22, 18:26:34
Re: Formulation of Game Mechanics - by RedNova - 2008-05-22, 19:05:37

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