2008-05-22, 19:03:55
Why not an ability to wind-walk? Getting a speed increase, getting THROUGH creeps and be invisible for a short time (like maybe 5 seconds at lvl 1 and 10 seconds at lvl 5)
That way you can counter teleport breakers. Breakers would be still effective (teleporting straigth to a spot is still the way to catch off-guard, and they prevent that). And you would be able to cause grief inside an enemy base, something an exploder absolutely CANNOT do easily currently, severely nerfing his utility late-game (although there are ways, albeit less effective). Radars would be the counter to that ability. And remember that the exploder still has to be killed to explode, just getting close to a tank does not means he'll die.
Remember that a exploder does not gain that many experience, hence the ultimate would be level 1 or 2 even in long winded games.
That way you can counter teleport breakers. Breakers would be still effective (teleporting straigth to a spot is still the way to catch off-guard, and they prevent that). And you would be able to cause grief inside an enemy base, something an exploder absolutely CANNOT do easily currently, severely nerfing his utility late-game (although there are ways, albeit less effective). Radars would be the counter to that ability. And remember that the exploder still has to be killed to explode, just getting close to a tank does not means he'll die.
Remember that a exploder does not gain that many experience, hence the ultimate would be level 1 or 2 even in long winded games.