2008-05-23, 17:22:16
Burrow sounds like an nice idea. Invisibility too. But what about...
Cluster Fragments (R) Passive
Upon death, the exploder will release explosive fragments around him which hit in an area of 500. (Maybe they kinda work like bomb carpet, but projectiles go in a volley randomly around) Each fragment does 600 damage.
Level 1: 4 Fragments
Level 2: 5 Fragments
Level 3: 6 Fragments
Level 4: 7 Fragments
Level 5: 8 Fragments
Or maybewith % chance of releasing clusters on death?
Level 1: 40% Chance
Level 2: 50% Chance
Level 3: 60% Chance
Level 4: 70% Chance
Level 5: 80% Chance
Automatic Ensnare Trap (R) Active
Sets an trap that does automatically webs enemy tank within 250 range. The trap lasts 120 seconds and destroy itself on activation. 40 sec ability cooldown.
Ensnare duration:
Level 1: 2 seconds, 40 mana
Level 2: 2.5 seconds, 50 mana
Level 3: 3 seconds, 60 mana
Level 4: 3.5 seconds, 70 mana
Level 5: 4 seconds, 80 mana
Pull (R) Active/Passive
Pulls nearby tanks within 800 range of the exploder, slightly closer upon activation.
Active version:
Level 1: 200 range, 40 mana
Level 2: 250 range, 50 mana
Level 3: 300 range, 60 mana
Level 4: 350 range, 70 mana
Level 5: 400 range, 80 mana
Passive version: Half range, no mana cost.
Hold (R) Active
Exploder uses a special teleport skill to teleport directly on an enemy tank. The exploder is completely sticked on target enemy tank for 3 seconds or until death. (scripted ability) This ability has short range, but is quite effective. 40 second cooldown.
Level 1: 400 cast range, 40 mana
Level 2: 500 cast range, 50 mana
Level 3: 600 cast range, 60 mana
Level 4: 700 cast range, 70 mana
Level 5: 800 cast range, 80 mana
Cluster Fragments (R) Passive
Upon death, the exploder will release explosive fragments around him which hit in an area of 500. (Maybe they kinda work like bomb carpet, but projectiles go in a volley randomly around) Each fragment does 600 damage.
Level 1: 4 Fragments
Level 2: 5 Fragments
Level 3: 6 Fragments
Level 4: 7 Fragments
Level 5: 8 Fragments
Or maybewith % chance of releasing clusters on death?
Level 1: 40% Chance
Level 2: 50% Chance
Level 3: 60% Chance
Level 4: 70% Chance
Level 5: 80% Chance
Automatic Ensnare Trap (R) Active
Sets an trap that does automatically webs enemy tank within 250 range. The trap lasts 120 seconds and destroy itself on activation. 40 sec ability cooldown.
Ensnare duration:
Level 1: 2 seconds, 40 mana
Level 2: 2.5 seconds, 50 mana
Level 3: 3 seconds, 60 mana
Level 4: 3.5 seconds, 70 mana
Level 5: 4 seconds, 80 mana
Pull (R) Active/Passive
Pulls nearby tanks within 800 range of the exploder, slightly closer upon activation.
Active version:
Level 1: 200 range, 40 mana
Level 2: 250 range, 50 mana
Level 3: 300 range, 60 mana
Level 4: 350 range, 70 mana
Level 5: 400 range, 80 mana
Passive version: Half range, no mana cost.
Hold (R) Active
Exploder uses a special teleport skill to teleport directly on an enemy tank. The exploder is completely sticked on target enemy tank for 3 seconds or until death. (scripted ability) This ability has short range, but is quite effective. 40 second cooldown.
Level 1: 400 cast range, 40 mana
Level 2: 500 cast range, 50 mana
Level 3: 600 cast range, 60 mana
Level 4: 700 cast range, 70 mana
Level 5: 800 cast range, 80 mana