Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Time for some weapon spring cleaning!
#9
I think you have a few good ideas, but I oppose two of your choices for one single reason: you took ONLY in account range and forego completely special properties.

SoulStone: You did not see it, but there are those you could use an anti-creep weapon better than a multi-bow in mid and late game. Creeps-only weapons are not just for farming, but also in number-thinning situations. These situations are RARE, granted, but if you remove one anti-creep weapons (from 3 to 2), this is practically paramount of saying creep weapons only benefit to farm early game. I would propose to make soulstone a bit cheaper (and less DMG, and same distance as multi-bow), and frost a bit costlier. This way, those who want to destroy creeps mid and late game would have a choice, instead of having two anti-creep weapon within 1200g of each other. And why not make Soulstone upgrade instead of switching to heros? That way it would be consistent with the two other weapons. There are enough anti-hero weapons around.

Plasma fragments and grenade launcher: I rarely buy those weapons, but when I do, it is for a very specialized purpose: anti-air weaponry. Against a flyer, these weapons rocks and add a very needed counter to flying vehicules. Rarely does the launcher fit that need (at start, only DPS is enough to counter a helicopter), but later on it is possible to neutralize a pesky flyer with plasma fragments. And unlike the antiaircraft-gun, which becomes totally useless when there is no flyer anymore, plasma fragments have two modes, which you can switch to fit the situation.

In this situation I propose this: if plasma fragments is to be relocated and so is grenade launcher, then make the bombs and anti-aircraft gun switchable between normal and air or ground (respectively). That way we still have a weapon for a specific situation which does not become totally useless depending on later tank choices by enemies (albeit less effective). That implies that these weapons do not target only players anymore. Besides, at 6k each, plasma fragment and anti-air guns are literally copycats, but one plain better because of switch properties.

******************************************************************************************

On a side note, while playing with the "switching" properties of some weapons, why not a weapon that "switch" between two different class ranges? For example sake's:

Fear Magic (Normal)
1000 range
---
Fear Magic (Close)
650 range (with adjusted damage accordingly)

You can't upgrade such weapons (I never do personnally anyway), and they would fit into two range niche at once.
Reply


Messages In This Thread
Re: Time for some weapon spring cleaning! - by RedNova - 2008-05-27, 19:02:23

Possibly Related Threads…
Thread Author Replies Views Last Post
  Balance the weapon formular RaptorXI 7 10,002 2015-02-24, 17:56:02
Last Post: RaptorXI
  New 900-1000 weapon for 1100 gozo1985 11 11,824 2014-01-05, 16:05:43
Last Post: psycodiver
  Weapon suggestion BENNIE.FM 4 6,210 2013-09-04, 15:21:00
Last Post: BENNIE.FM
  it is time for us to get a radar van / tank 091846 2 4,244 2013-07-11, 17:15:29
Last Post: 091846
  Add Weapon Upgrade requirements to the top 10 highest tier weapons Vitriol 11 14,133 2013-04-25, 18:47:42
Last Post: RaptorXI



Users browsing this thread: 2 Guest(s)