2008-06-02, 03:35:12
Prog Wrote:I think that a change of machine gun and poison magic is not necessery as well, I even think that no weapon needs to be changed, except the late game long range weapon (acid cannon), which is too weak. I like the weapons as they are now and most of them can be usefull, or at least are playable for fun in publics (like rock catapult).
This seems a bit short-sighted. Of course nothing NEEDS to be changed, the game will continue to run fine, the weapons aren't crashing the game or anything. But prior to 8.00 most all weapons were 1000 range, they have since been changed so clearly a variety of weapons is considered somewhat important to the designers. The fact that certain weapons are only playable against weak opponents in public games should alert you to the fact that the weapon isn't very good. I'm not advocating getting rid of all specialized weapons, I'm only trying to shuffle around less-used weapons at saturated ranges to spread the wealth a bit.
The Soulstone might change, but the Frost Magic is still there for less than 1500 more.
Plasma Fragments might change, but AA Gun is still around.
This won't horribly cripple at strategy or hurt any metagaming you try to do, other than shifting focus to similar weapons in the archetype (like SS -> Frost). However, it ought to give way to a new variety of strategies, specifically in the 600-666 range and 850-900 range, two ranges that lack a solid progression for seemingly no reason.