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Time for some weapon spring cleaning!
#22
Blaster cannon really made a comeback since it's damage has been increased (and range decreased), which fuels discussions about close range being the definite way to go later on in my circle. However, since it is the last weapon of it's range, it does seems reasonable. I still prefer darkness cannon to blaster cannon given the choice (and the money).

But most discussions here are about weapon repartition below that price point, namely 10k and below. That most "good" players, based on empiric data from personal experience of some tankers here, use close range when in the mid-late game length is a style choice and should not shorten availiable weapons in other range classes.

Based on what was said here, from reactions and arguments, about about this little list of changes?

- 600~700 range changes:
Make grenade launcher a 600 range weapon.
Make flamer a bit costlier, about 8k, hence more powerful to distance it from poison magic.
So we get here 1500-3000-5555-8k?-11k. Nice progression. Already (over?)used, so no point adding others.

- 1300 range changes:
Add a weapon from the very large 1000 class (fear magic maybe?) to fill the gap between energy torpedo and rocket hail. Maybe at 4.3k cost?
So we get 2000-2800-4300-6000-7777-12k. Better balanced.

- Creep-only weapons
Make them all 850 range. Maybe add an upgrade to soulstone. Make frost cannon costlier, to about 8k.
So we get 1100-4800-8k. Plenty enough for anti-creeps, since it is seldom used, appart for the first one.

- Special cases
AA and Ground bombs get same range to about 850. AA get two modes: Air only (which is NEARLY a player-only mode) and normal (like plasma fragments). Ground bombs get mode Ground and Player-only. Should get higher damage to offet the fact that AA get almost same mode without the 0.75 modifier for player-only mode.

- 900~1k range
So rigth now we lost: Grenade launcher, fear magic and plasma fragments is now free to be used because the AA gun got better. Ycoseth described a lot how price range should be modified in this bracket.

For better variety inside that range class, why not have more multi-projectile weapons? These are often used because they creep better than "single shot" weapons. Just a suggestion.
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Re: Time for some weapon spring cleaning! - by RedNova - 2008-06-02, 21:41:01

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