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Scout? Yeah i'll call IMBA on that.
#4
I used to play Scout a lot and here's the things I was most afraid of:

-Energy Torpedo
For all the reasons it's good against Heli/LT, make it double so for the Scout. Starting out with such low HP means a single hit takes you to half health and forces a retreat. 2 ET and it's a single shot kill. Forcing constant retreats will lower the income of a farming scout.

-High HP
Despite the better weapons a Scout can buy early on, it's low HP means it will lose many battles because it simply can't stand and bang with weaker weapons on tougher tanks. A Demo/Basic Magic can run off a Light Plasma (Upgrade) Scout most times. The longer a fight goes on, the creeps drop and the Scout is too fragile to hold up in any type of fight.

-Of course, the AoE
Light Tank, Helicopter, Demolisher, Anti-Grav, and Exploder. All of these tanks early on have some sort of AoE that will tool on the Scout badly. The Anti-Grav especially can jump into close range and pound on the Scout, and the Demolisher's long range catapult means even the longest distance Scouts can be killed.
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Messages In This Thread
Scout? Yeah i'll call IMBA on that. - by Swordy - 2008-05-30, 00:23:47
Re: Scout? Yeah i'll call IMBA on that. - by ycoseth - 2008-06-03, 01:39:41

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