2008-06-04, 17:55:05
Another trick against scouts: Gravity tanks.
Gravity tanks are usually close-ranged, can move fast thanks to their jumps, can use is first spell to go over defensive measures (AoE).
BUT...
The real kicker is it's ultimate. As any good grav-tank player will know, this baby is custom made to rid a creep cover from an unsuspecting opponent. And guess what? It is not affected by the scouts defensive system because of game mechanics (in .45 and below at least).
So:
1- Get a scout alone far from the next creep wave (even if it is currently surrounded by some).
2- Phase him using ultimate.
3- Get close and wipe any creeps and even scout tower.
4- Once fade is up, kill the shmuck.
As scouts have ZERO skills to prevent this or hurt you back, the mere fact that you are close to him without a creep cover and a tower is usually a sure ticket to death.
Gravity tanks are usually close-ranged, can move fast thanks to their jumps, can use is first spell to go over defensive measures (AoE).
BUT...
The real kicker is it's ultimate. As any good grav-tank player will know, this baby is custom made to rid a creep cover from an unsuspecting opponent. And guess what? It is not affected by the scouts defensive system because of game mechanics (in .45 and below at least).
So:
1- Get a scout alone far from the next creep wave (even if it is currently surrounded by some).
2- Phase him using ultimate.
3- Get close and wipe any creeps and even scout tower.
4- Once fade is up, kill the shmuck.
As scouts have ZERO skills to prevent this or hurt you back, the mere fact that you are close to him without a creep cover and a tower is usually a sure ticket to death.