2008-06-05, 01:37:02
Hi everyone,
I was just playing a game which finally made me mad enough to post this, though I've felt this way for a while. I was a level 25 Infernal somewhere around 94-13 (K:D) playing against a team whose best player was about 43-21 (K:D) and a level 21 Sky Fortress. Our specs are as follows:
Me
*****
Level: 25
Tank: Infernal
HP: ~28,000
Net DPS: (1777+975+975+975+~300) = 5000
Cost: (6750+1500)*3 + (15000+5000) + (5000 + 2500) + (15000) + (18000) = 85000
Cost: (x3 Flamer + Upgrade) + (Darkness + Upgrade) + (Gold Hull + Upgrade) + (Ult Pack) + (Infernal Cost)
Him
*****
Level: 21
Tank: Sky Fortress
HP: ~21,000
Net DPS: (1388+874+874+874+~300) = 4300
Cost: (5555 + 1700) * 3 + (11000 + 2750) + (5000+2500) + (15000) + (16000) = 74000
Cost: (x3 Poison + Upgrade) + (Blaster Cannon + Upgrade) + (Gold Hull + Upgrade) + (Ult Pack) + (Sky Fortress Cost)
Now considering the fact that I also had money, had bought 10 batteries (4000) and that my tank cost 2 more upgrades than his (we both upgraded before the forces got that far) which is an additional 3400, it should be apparent that his build is is anywhere from 10,000-20,000 cheaper than mine, or approximately 15-25% less.
Every single time we fought, both starting a full hp, including a few occasions where I was next to my CP and my barricade, he was able to beat me. It wasn't until I saved, traded a flamer for a frost laser and saved an inventory slot for nets, was I able to beat him, and then it was only barely. I was able to take out 3-4 of his team mates at once, 2 of which were bots. My ratio was about 7.2:1 while his was near 2:1. So my question is this: How is the Sky Fortress fair? It should be obvious this is not an issue of skill levels, I was kicking way more ass than he was and throughout the entire game until he got that tank. My teammates were, however, terrible, as were his. Anyways, I think that the stun on sky fortress is way way way OP. I couldn't even use my abilities - he would just wait until I popped infernal rain and then stun me for 5.4 seconds and immediately stop it. If I tried to use my Infernal Teleport, even if the graphic started, as long as he clicked his stun ability, I was frozen for 5.4 seconds. Perhaps if I played with Dota keys and the map developers didn't set the Teleport Item hotkey to something retarded, this wouldn't be quite as bad, but that's besides the point.
Also, nets should never be considered a fair counter to a tank like the SF b/c no player should have to sacrifice an inventory slot for a chargable item that late into the game JUST to ALMOST even the odds against a less skilled, worse equipped opponent.
I petition that you nerf the sky fortress's abilities. Not only is it OP 1v1, but it just takes 2 or 3 mediocre players as fortresses and even the best player with x3 to x4 as much gold in a titan can't do anything. It's stupid. Either make it cost more or make it not so OP, please.
-xenocide85
PS I would post the replay file of the game but a fatal error occurred, see the bug page...
I was just playing a game which finally made me mad enough to post this, though I've felt this way for a while. I was a level 25 Infernal somewhere around 94-13 (K:D) playing against a team whose best player was about 43-21 (K:D) and a level 21 Sky Fortress. Our specs are as follows:
Me
*****
Level: 25
Tank: Infernal
HP: ~28,000
Net DPS: (1777+975+975+975+~300) = 5000
Cost: (6750+1500)*3 + (15000+5000) + (5000 + 2500) + (15000) + (18000) = 85000
Cost: (x3 Flamer + Upgrade) + (Darkness + Upgrade) + (Gold Hull + Upgrade) + (Ult Pack) + (Infernal Cost)
Him
*****
Level: 21
Tank: Sky Fortress
HP: ~21,000
Net DPS: (1388+874+874+874+~300) = 4300
Cost: (5555 + 1700) * 3 + (11000 + 2750) + (5000+2500) + (15000) + (16000) = 74000
Cost: (x3 Poison + Upgrade) + (Blaster Cannon + Upgrade) + (Gold Hull + Upgrade) + (Ult Pack) + (Sky Fortress Cost)
Now considering the fact that I also had money, had bought 10 batteries (4000) and that my tank cost 2 more upgrades than his (we both upgraded before the forces got that far) which is an additional 3400, it should be apparent that his build is is anywhere from 10,000-20,000 cheaper than mine, or approximately 15-25% less.
Every single time we fought, both starting a full hp, including a few occasions where I was next to my CP and my barricade, he was able to beat me. It wasn't until I saved, traded a flamer for a frost laser and saved an inventory slot for nets, was I able to beat him, and then it was only barely. I was able to take out 3-4 of his team mates at once, 2 of which were bots. My ratio was about 7.2:1 while his was near 2:1. So my question is this: How is the Sky Fortress fair? It should be obvious this is not an issue of skill levels, I was kicking way more ass than he was and throughout the entire game until he got that tank. My teammates were, however, terrible, as were his. Anyways, I think that the stun on sky fortress is way way way OP. I couldn't even use my abilities - he would just wait until I popped infernal rain and then stun me for 5.4 seconds and immediately stop it. If I tried to use my Infernal Teleport, even if the graphic started, as long as he clicked his stun ability, I was frozen for 5.4 seconds. Perhaps if I played with Dota keys and the map developers didn't set the Teleport Item hotkey to something retarded, this wouldn't be quite as bad, but that's besides the point.
Also, nets should never be considered a fair counter to a tank like the SF b/c no player should have to sacrifice an inventory slot for a chargable item that late into the game JUST to ALMOST even the odds against a less skilled, worse equipped opponent.
I petition that you nerf the sky fortress's abilities. Not only is it OP 1v1, but it just takes 2 or 3 mediocre players as fortresses and even the best player with x3 to x4 as much gold in a titan can't do anything. It's stupid. Either make it cost more or make it not so OP, please.
-xenocide85
PS I would post the replay file of the game but a fatal error occurred, see the bug page...