2008-06-13, 21:28:56
I like an idea of descriptions however I already proposed this and it was rejected.
About weap categories - I also had it in mind as it would be useful but t will make game more linear. Today's weapon arrangement gives some 'zest' to this map
Weapons:
1) hero-only 30k 1300r weapon would deal about 1000 dps. I dunno if it would be effective but I greatly doubt it will.
2) & 4) AFAIK such features requires some scripting to be applied with each shot. Such load will make game unplayable.
But interesting proposition - is to make usage on a weapon that for 10 secs increases rate of fire(for only this weapon or of all weapons). I think this could be done easily.
3) This also was discussed earlier AFAIR - such weapons will be imba and tinker will have no chances against it.
5) I think we do need more even overpowered weapons. They are good as they are now.
About weap categories - I also had it in mind as it would be useful but t will make game more linear. Today's weapon arrangement gives some 'zest' to this map
Weapons:
1) hero-only 30k 1300r weapon would deal about 1000 dps. I dunno if it would be effective but I greatly doubt it will.
2) & 4) AFAIK such features requires some scripting to be applied with each shot. Such load will make game unplayable.
But interesting proposition - is to make usage on a weapon that for 10 secs increases rate of fire(for only this weapon or of all weapons). I think this could be done easily.
3) This also was discussed earlier AFAIR - such weapons will be imba and tinker will have no chances against it.
5) I think we do need more even overpowered weapons. They are good as they are now.
And Thou shalt trust... The Seer.
Що, блядь, навчився читати українською?
Гнойный буйволизм, товарищи, - это ГБ!
Що, блядь, навчився читати українською?
Гнойный буйволизм, товарищи, - это ГБ!