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creep upgrades
#3
Well, you spend 3k to 9k gold to have a CHANCE of having a single special creep pop out every 20 seconds. Granted, this single creep is very powerful (and boost others), but taken in context this is a very expensive upgrade for what you get.

If those must give less experience (they already give less gold if I recall correctly), then I think we should rebalance the whole XP system and this seems to be a bad idea.

I'm more inclined to lessen the upgrade cost (maybe from 3k to 2.5k) and augment the mana regen of the building itself. It is still a bit underpowered in my opinion. Also, make the upgrades availiable to ALL team players instead of forcing a single guy of having to plunk 9k himself. Traders and exploders can do so without problems, but for normal tanks this is a big sacrifice.
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Messages In This Thread
creep upgrades - by qweqqweq - 2008-06-28, 16:59:01
Re: creep upgrades - by kittyonmyfoot - 2008-06-30, 13:55:26
Re: creep upgrades - by RedNova - 2008-06-30, 21:19:31

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