2008-07-03, 19:53:37
I think Wind Walk ability will not be that cool as it might seem to be. I'd suggest really combine two previous suggestions:
Ethereal Passage
On activation renders Exploder invisible and boosts his speed up to 450(change w/lvl). While active Exploder also has small chance to penetrate hyperspace breaker(3-4% per lvl).
Active spell deactivates on teleport(not CP) and penetration deactivates a second after(to be able to ever effect those breakers at all).
Cooldown 40 sec.
Optionally we can add a feature: if Exploder teleports and penetration do triggers then EMP Shock auto casts. It may or may not use actual Exploder skill and drain or drain not his mana.
As additions to any Ult here was supposed I can add a feature to gain more mana on resurrect so Exploder would be able to cast teleport immediately or some his skills like EMP(or Invisibility if it would be).
Ethereal Passage
On activation renders Exploder invisible and boosts his speed up to 450(change w/lvl). While active Exploder also has small chance to penetrate hyperspace breaker(3-4% per lvl).
Active spell deactivates on teleport(not CP) and penetration deactivates a second after(to be able to ever effect those breakers at all).
Cooldown 40 sec.
Optionally we can add a feature: if Exploder teleports and penetration do triggers then EMP Shock auto casts. It may or may not use actual Exploder skill and drain or drain not his mana.
As additions to any Ult here was supposed I can add a feature to gain more mana on resurrect so Exploder would be able to cast teleport immediately or some his skills like EMP(or Invisibility if it would be).
And Thou shalt trust... The Seer.
Що, блядь, навчився читати українською?
Гнойный буйволизм, товарищи, - это ГБ!
Що, блядь, навчився читати українською?
Гнойный буйволизм, товарищи, - это ГБ!