2008-07-15, 09:18:27
Well, so far, I was convinced that Scout's alright now and doesn't need greater balancing. Yesterday I had a pub game, playing Demolisher on the right lane, coming from above, with Bow against a Scout with Bombarding Rockets, and there was absolutely nothing I could do against him, he pushed me back to my cp, never crossed the line (between the trees and the cliffs south of the cp) along which my mines were (since he of course saw them, and due to his creeps and greater range, I couldn't push any further), and eventually out-farmed me, got 2 more Rockets and had no problem to kill me on my cp.
Might not have been my best performance, might have gone differently had I bought a Basic Magic, but if Scout is that powerful against high-hp Demolisher, how much more difficult would it be for a Tank or a Heli? One can never approach the Scout, since its towers provide cover, as do the creeps (of which he will have more if he chose the creep cannon), and he exceeds one's own range. So the only solution could be Bombarding Rockets for oneself, but that's almost a sure failure in terms of farming.
I don't know if others perceived this as a problem, neither do I know what could be done about it .-.
Might not have been my best performance, might have gone differently had I bought a Basic Magic, but if Scout is that powerful against high-hp Demolisher, how much more difficult would it be for a Tank or a Heli? One can never approach the Scout, since its towers provide cover, as do the creeps (of which he will have more if he chose the creep cannon), and he exceeds one's own range. So the only solution could be Bombarding Rockets for oneself, but that's almost a sure failure in terms of farming.
I don't know if others perceived this as a problem, neither do I know what could be done about it .-.