2008-07-15, 22:00:16
Hmmm, got little time, so I only post my sugestions (not all at once shall be changed - just ideas)
1. let scout cost 550 (+equal HP) , stopping some not so funny tactics
2. decrease creepcannon damage by 10% - 15% or lower range by maybe 150 range
3. give double the bounty for the watchtower not half ^^ - that means 20 for lvl 1 tower
I only give an example for the third suggestion. I once battle on a lane with a light tank an we both are a bit heavy damaged. Before retreating to heal I placed a watch tower lvl 2. I killed ALL creeps, except 1 marine of the complete next wave with support of my creeps and a little control of my mouse , that means maybe 80 gold. --> the watchtower often kills 2-3 creeps and lvl 1 gave 10 gold, while a marine gives 12 before the decrease. even lvl 2 watchtower gave not 24 gold, like one big creep, but that tower is with 1000HP capable of killing much creeps and block damage. I thought more than one time fighting against a scout ... "why does this tower give such less money" - and that was in 8.48 :mrgreen: :mrgreen: :mrgreen:
4. Maybe decrease Speed by 5 or 10. Not much but maybe effective
You can see all suggestions of mine are not that big, because i think the scout through the last versions get more and more balanced, but i think there is missing just a little nerf to say it is balanced. - I think 2 or 3 little weaknesses from above or suggestions from other players could help
1. let scout cost 550 (+equal HP) , stopping some not so funny tactics
2. decrease creepcannon damage by 10% - 15% or lower range by maybe 150 range
3. give double the bounty for the watchtower not half ^^ - that means 20 for lvl 1 tower
I only give an example for the third suggestion. I once battle on a lane with a light tank an we both are a bit heavy damaged. Before retreating to heal I placed a watch tower lvl 2. I killed ALL creeps, except 1 marine of the complete next wave with support of my creeps and a little control of my mouse , that means maybe 80 gold. --> the watchtower often kills 2-3 creeps and lvl 1 gave 10 gold, while a marine gives 12 before the decrease. even lvl 2 watchtower gave not 24 gold, like one big creep, but that tower is with 1000HP capable of killing much creeps and block damage. I thought more than one time fighting against a scout ... "why does this tower give such less money" - and that was in 8.48 :mrgreen: :mrgreen: :mrgreen:
4. Maybe decrease Speed by 5 or 10. Not much but maybe effective
You can see all suggestions of mine are not that big, because i think the scout through the last versions get more and more balanced, but i think there is missing just a little nerf to say it is balanced. - I think 2 or 3 little weaknesses from above or suggestions from other players could help
Random Player
- noob, nobody, medium, pro - we will see what happens ^^
- noob, nobody, medium, pro - we will see what happens ^^