2008-07-16, 19:13:45
Just get 2-3 Scouts with Rockets or Torpedo in the middle, and it's extremely difficult for those who did not go for Scout with long range. The Scouts can push the others to their cp, and they will not die if they're not retarded. Just let the Watch Towers take care of the creeps, while the others have to wait until the enemy's creeps come close to their cp, since they can hardly leave it - one hit from Torpedo and you're done for, or a couple more from the Rockets. Since no creeps are left, it's only a matter of time until a Light Tank or a Heli easily dies on his own cp - no creeps to cover, and no chance to get near the attackers. This surely is a situation that does not occur in every game, but it happens often enough, and it demonstrates how the single advantages of Scout amount to imbaness.
Sure, everybody can get long range, but as Scout farms better than any other starting tank, even with long range, getting a Light Tank with Rockets will inevitably lead to being out-farmed. Long-range weapons have the disadvantage of not farming well, and Scout levels out that disadvantage.
Sure, everybody can get long range, but as Scout farms better than any other starting tank, even with long range, getting a Light Tank with Rockets will inevitably lead to being out-farmed. Long-range weapons have the disadvantage of not farming well, and Scout levels out that disadvantage.