2008-07-18, 17:39:51
I'll just point out the main argument I posted in the other thread:
Scout is the only tank which can earn money AND play long range.
Long range usually means, you need to kill ppl to earn money, because you farm poorly. Now that playing scout with long range is so popular there are too many long range weapons in early game, which can result in an annoying and static game. The game becomes even more static if you got a scout with a mine laying device. Nobody moves and if you do, you're basically dead meat and you need to move, if you don't play long range youself.
In a nutshell, the gameplay changed a lot IMO since there is a scout available and IMO it didn't change in a good way.
Scout is the only tank which can earn money AND play long range.
Long range usually means, you need to kill ppl to earn money, because you farm poorly. Now that playing scout with long range is so popular there are too many long range weapons in early game, which can result in an annoying and static game. The game becomes even more static if you got a scout with a mine laying device. Nobody moves and if you do, you're basically dead meat and you need to move, if you don't play long range youself.
In a nutshell, the gameplay changed a lot IMO since there is a scout available and IMO it didn't change in a good way.