2008-07-18, 23:45:53
Hmmmm, i thought we are talking about scout balancing and not changing all other tanks so the scout gets bad in comparison ^^.
The demolisher with multibow (before the nerf of the anti creep weapons) was a real hard creeper with much HP, so I dont think you can creep not that good with tanks, who cost more at beginning.
But I want to ask the others, what to do for changing the scout abilities. I know we can discuss its imba or not, o which strat is the best or most common - difficult to counter strat. - my sugestion was for example to raise the costs by 50gold, only to counter instant bombarding+update or minelayer, or you have to wait in your base and give the othzer 40 seconds creeping advantage. To Raise the scouts costs to 800 or 1000 would not change the possibility of taking long range weapons as already said before, but wouldnt let the scout be as a cheap little vehicle, as it was the idea before.
The demolisher with multibow (before the nerf of the anti creep weapons) was a real hard creeper with much HP, so I dont think you can creep not that good with tanks, who cost more at beginning.
But I want to ask the others, what to do for changing the scout abilities. I know we can discuss its imba or not, o which strat is the best or most common - difficult to counter strat. - my sugestion was for example to raise the costs by 50gold, only to counter instant bombarding+update or minelayer, or you have to wait in your base and give the othzer 40 seconds creeping advantage. To Raise the scouts costs to 800 or 1000 would not change the possibility of taking long range weapons as already said before, but wouldnt let the scout be as a cheap little vehicle, as it was the idea before.
Random Player
- noob, nobody, medium, pro - we will see what happens ^^
- noob, nobody, medium, pro - we will see what happens ^^