2008-07-20, 04:30:36
I don't like balancing just for pubbies since there's a lot of morons out there. If you were to do that then you should nerf the exploder and all landmines ;p
If 3 ranged scouts went mid I'd just put 2 peeps in the mid lane and double up on a side lane and take it out from under them. Range is horrible for defending. You take the tower... kill the guard then each buy reinforcements at the cp you're taking. Drop the creeps as soon as the ranged attackers appear.
Or
you ping the cp and then run into your creep lane... the ranged weaps will draw the lane and you run in for the kill.
Edit: I wouldn't be opposed to a reduction in speed... the scout never reached it's other goal of being a trader hunter anyways. Rather than making the towers out and out invul... they could give it a phase shift or shifting invis. You can have it pop out a stationary creep and call it a camo'd sniper and he's invis until he shoots. It'll eliminate the tanking feature on the tower.
If 3 ranged scouts went mid I'd just put 2 peeps in the mid lane and double up on a side lane and take it out from under them. Range is horrible for defending. You take the tower... kill the guard then each buy reinforcements at the cp you're taking. Drop the creeps as soon as the ranged attackers appear.
Or
you ping the cp and then run into your creep lane... the ranged weaps will draw the lane and you run in for the kill.
Edit: I wouldn't be opposed to a reduction in speed... the scout never reached it's other goal of being a trader hunter anyways. Rather than making the towers out and out invul... they could give it a phase shift or shifting invis. You can have it pop out a stationary creep and call it a camo'd sniper and he's invis until he shoots. It'll eliminate the tanking feature on the tower.