2008-07-20, 20:04:30
That sounds good, lets try it.
I often hear that the Defensive Systems skill is now ridiculous, but is it really? Nobody chooses the rune manipulation, so Defensive Systems naturally is chosen sooner or later, and I believe that the heal is quite effective: a Light Tanks attacks a Scout in mid, amidst a creep wave, both are down to a third of their hp, and retreat - but the Scout can actually stay most of the time, his long-range weapons still hit creeps while he safely continues farming and, due to his low overall hp, regenerates relatively fast, while the Light Tank (unless he chose the healing skill) has to retreat to the cp and loses valuable time at the front. I don't whether or not this is as significant as it appears, it seems worth discussing though.
I often hear that the Defensive Systems skill is now ridiculous, but is it really? Nobody chooses the rune manipulation, so Defensive Systems naturally is chosen sooner or later, and I believe that the heal is quite effective: a Light Tanks attacks a Scout in mid, amidst a creep wave, both are down to a third of their hp, and retreat - but the Scout can actually stay most of the time, his long-range weapons still hit creeps while he safely continues farming and, due to his low overall hp, regenerates relatively fast, while the Light Tank (unless he chose the healing skill) has to retreat to the cp and loses valuable time at the front. I don't whether or not this is as significant as it appears, it seems worth discussing though.