2007-05-03, 16:04:46
What if tinker could build missile silos that slowly makes cruise missiles and can only store 1 at the time. (well not nukes, but high dmg cruise missiles that can does a small AOE dmg, firebomb logic on impact) it will spawn a cruise missile every 3 minute, ready to fire, and it must be fired manually. It begins spawning the next missile immediate after the cruise missile is fired
it costs 16 food, and is very weak too! Unlimited range. Follows target. The cruise missile can be shot down by everything, and can have 350 speed.
200 full dmg area, 500 half dmg area
lv1: 400 missile hp, 1600 full dmg, 800 half, 2000 hp (silo hp)
lv2: 500 missile hp, 2000 full dmg, 1000 half, 2500 hp
lv3: 600 missile hp, 2400 full dmg, 1200 half, 3000 hp
lv4: 700 missile hp, 2800 full dmg, 1400 half, 3500 hp
lv5: 800 missile hp, 3200 full dmg, 1600 half, 4000 hp
Since the missile has so low hp, I think it deserve to have so much dmg. Also prevents it to harm units deep in enemy teritory being so easily shot down with low hp.
10 day poll...
it costs 16 food, and is very weak too! Unlimited range. Follows target. The cruise missile can be shot down by everything, and can have 350 speed.
200 full dmg area, 500 half dmg area
lv1: 400 missile hp, 1600 full dmg, 800 half, 2000 hp (silo hp)
lv2: 500 missile hp, 2000 full dmg, 1000 half, 2500 hp
lv3: 600 missile hp, 2400 full dmg, 1200 half, 3000 hp
lv4: 700 missile hp, 2800 full dmg, 1400 half, 3500 hp
lv5: 800 missile hp, 3200 full dmg, 1600 half, 4000 hp
Since the missile has so low hp, I think it deserve to have so much dmg. Also prevents it to harm units deep in enemy teritory being so easily shot down with low hp.
10 day poll...