Poll: Do you like this idea?
You do not have permission to vote in this poll.
Yes
60.00%
6 60.00%
No
10.00%
1 10.00%
Maybe
30.00%
3 30.00%
Tinker mines is better!
0%
0 0%
Total 10 vote(s) 100%
* You voted for this item. [Show Results]

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
What if tinkers build missile silo instead of laying mines?
#5
Well haven't thought about the modules. No, the modules will only affect the silo itself, not the missile. 5 slots for modules and 1 slot for the missile. You can put weapons in it too, but I thought the missile silo to be a bit fragile, so that won't be so smart to put weapons in it, even it's possible. Missile silo does not attack, it's like a bunker, with ability to fire missiles. My idea was it was spawned after 3 minutes. then the missile appear in the missile silo's inventory. Also there should be a ability too! to fire the missile! When it has fired, it will has to go another 3 min until it can fire again. In normal game it's very hard to get the tinker at level 10 and when you get your tinker at level 10, it's unlikely the enemy tanks are so weak or are hulless, unless they only bought weapons and has the starting tank, except the demolisher; so it's a ranged attack weapon, thats does some considerable dmg.

the cooldown could be changed too! but I thought the silo could cost 16 food, and you will able to have 1 silo + 3 towers, or 2 silo's + 1 tower at the same time. 3 minutes sounds a bit long(, maybe 2.5 :?)

Maybe it should look like a ziggurat.
Reply


Messages In This Thread
[No subject] - by Saiyuki - 2007-05-03, 16:13:30
[No subject] - by TKF - 2007-05-03, 16:18:15
[No subject] - by Saiyuki - 2007-05-03, 16:50:37
[No subject] - by TKF - 2007-05-03, 17:14:56
[No subject] - by Saiyuki - 2007-05-03, 17:34:03
[No subject] - by DerSatan - 2007-05-03, 18:08:28
[No subject] - by TKF - 2007-05-04, 20:52:00
[No subject] - by ICE2607 - 2007-05-05, 12:18:42
[No subject] - by Saiyuki - 2007-05-05, 13:14:37
[No subject] - by TKF - 2007-05-05, 13:57:44
[No subject] - by ICE2607 - 2007-05-05, 14:24:00
[No subject] - by WWW_Shadow - 2007-05-05, 14:27:52
[No subject] - by ICE2607 - 2007-05-05, 14:38:17
[No subject] - by TKF - 2007-05-05, 15:57:57
[No subject] - by ICE2607 - 2007-05-05, 16:06:09
[No subject] - by TKF - 2007-05-05, 16:47:07

Possibly Related Threads…
Thread Author Replies Views Last Post
  Assist Mines PaPPa_D 0 1,855 2011-07-31, 09:38:55
Last Post: PaPPa_D
  Tinkers and repair bots at start TKF 2 2,462 2010-08-31, 18:04:55
Last Post: Althend
  Tinkers, too effective in mid lane creeping? Keiser 28 12,545 2010-07-05, 00:00:49
Last Post: Hibiko
  Does remove fuse suck hard? Or the hulls pwn mines better? TKF 12 7,420 2009-11-21, 22:43:03
Last Post: IlPalazzo
  disable putting wards, mines and factories in enemy base benben10 17 8,073 2009-05-04, 22:30:30
Last Post: Tynkywinky



Users browsing this thread: 1 Guest(s)