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Battle tanks should fight instead of boring tactics
#5
ferraril Wrote:I feel many guys only have (tower defense) , (exploder) , (Laser tower TD in middle line) , (factories produce troops for push) , ( upgrade troops for push ) , (trader get something to annoy the game) .
I feel disappointment for above tactics, because Battle tank is a game for fighting , it isn't for tactics . Tactics
shouldn't own anything. (True) fight should own anything , or we dont need play this game.
So I suggest troop upgrade only can do (auto) by (Light foce) and (Dark force) ,people cant manual upgrade it. When you buy a factory , its only produce 2or 3 troops better .I feel it more balance.Or cant produce any troop.

Tower defense? by tinkers you mean? I've never seen that be a deciding factor in a ga me as by min 15 theyre all basicalyy destroyed. Exploder is an easy feed with tp breakers, laser in mid is just stupid...it eventually gets destroyed for a loss of 2k and the creeps it kills wouldve just been killed by other teammates anyway. Factories are sometimes annoying in rush but rarely in normal games. A quick tp with some good weapons at say 25 min will kill a 3.5k fact, or you can just counter with one of your own. I love hunting traders personally...easy kills generally with a tp or radar, plus they have one less fighter. And upgrades are only really very useful late in the game when trying to get big tanks...when you have tanks that can kill creeps with an aoe spell, the guy who spent money on creeps will get owned by the guy who upped his tank. Tactics are part of the game, and, for me at least, the more the better. Makes the game for complex, interesting, fresh etc. I dont see nothing but tanks and weapons as very exciting... :?
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Re: Battle tanks should fight instead of boring tactics - by bangyouredead - 2008-08-06, 06:16:43

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