2008-08-12, 18:52:32
Quite honestly, SkyFortress is ... to some extend OP... I did really see it when I played a game we were clearly losing. It's 3on3... status is we're down 2 kills, (something like 30-32) and our 2 mid factories been taken out. Our 3rd player upgrades armor to 16, I buy SkyFortress Fido1 buys Infernal...
Turn of event, they get 1 infernal and still have 2 demontanks vs 1 inf 1 sky and 1 demon... we have problems pushing but we re pushing back (make sense, we have 2 top tanks vs 1)... we claim our mid CP back, they have 2 inf 1 demon vs 1 inf 1 demon 1 sky and game is just over... I got 21 kills while I got 3 death, got 2 frosts lasers and blablabla the end is me on SF and Fido1 and who ever was on our team 2 titans vs 3 titans... We just destroyed them as they did not even have a stun for me no more...
Now, I did read a very interesting idea for sky fortress change. Here's what I'd like to see:
New Ult: Duration: ALWAYS 3 seconds. Completely disables your tank.
Damage: 300/second/level. So basicly, 600 damage/s at level 2 (1,800 total) and so on.
If that is OP, make it 300/s/level + 150 or 200 per level (play with the numbers...)
The idea is to keep it unique with the weapon disable. On the other side, you do not make it overpowered late game.
Early skyfortress can still get a damage boost from it's ult, making it more viable early game.
Finally, 1 very necessary fix is the Titan's stun. The stun needs to 'hit' air units. This is probably the biggest nerf you can do to SF. If you don't want to go this route, add a ministun (0.1 second) to the huge pointblank AOE from titan. This really just is to give titan a way to break SF's ultimate on a teammate.
Turn of event, they get 1 infernal and still have 2 demontanks vs 1 inf 1 sky and 1 demon... we have problems pushing but we re pushing back (make sense, we have 2 top tanks vs 1)... we claim our mid CP back, they have 2 inf 1 demon vs 1 inf 1 demon 1 sky and game is just over... I got 21 kills while I got 3 death, got 2 frosts lasers and blablabla the end is me on SF and Fido1 and who ever was on our team 2 titans vs 3 titans... We just destroyed them as they did not even have a stun for me no more...
Now, I did read a very interesting idea for sky fortress change. Here's what I'd like to see:
New Ult: Duration: ALWAYS 3 seconds. Completely disables your tank.
Damage: 300/second/level. So basicly, 600 damage/s at level 2 (1,800 total) and so on.
If that is OP, make it 300/s/level + 150 or 200 per level (play with the numbers...)
The idea is to keep it unique with the weapon disable. On the other side, you do not make it overpowered late game.
Early skyfortress can still get a damage boost from it's ult, making it more viable early game.
Finally, 1 very necessary fix is the Titan's stun. The stun needs to 'hit' air units. This is probably the biggest nerf you can do to SF. If you don't want to go this route, add a ministun (0.1 second) to the huge pointblank AOE from titan. This really just is to give titan a way to break SF's ultimate on a teammate.