2008-08-13, 04:40:00
3 Titans should always win against 2 Titans and one SF or even more SF if the skill lvl is equal and the money lvl is equal(meaning pro of course), too.
Many people seem to forget that Titans can use nets to "stun" a Skyfortress that is doing hold on someone. That one slot you lose really doesn't hurt a lot at this game, you lose basically about 800 dps per tank but at the end the teamwork is all that matters not the dps.
The dmg skills of the SF are difficult to use and I havent seen them being useful in end game yet, so the guys with the third titan have 11k aoe burst dmg more at their disposal which makes more then up for the initial dmg the SF deals while jumping on an isolated titan till the others can come to help with net.
I think the game fido and the others won was because fidos team had more skill in late game, like jumping the enemy at the best time and using the ults in the best moments. There are a lot of people that are very strong mid game and early late game but still lack the feeling how to use the titan(e.g. ultimate) right(and obvioulsy they dont utilize nets).
Even in 1vs1 situations its still the skill of the person that counts because with net and your titan stun(2 sec or longer? i forgot) you can stack like 4 seconds of firing your weapons on a tank with less hp plus you have 11k burst dmg!
So if you jump him you win, but if he jumps you he wins(which I honestly doubt if you are staying in creeps range and he isn't fed). Sounds a lot like its a fair game ;P .
I'm sad it gets changed.
Edit:
I can only repeat myself => Net is the key to beat SF. At least half of my clan doesn't use them often including some big names like abel, fido...I guess they are skilled enough to not use them but if they start using them air will be very weak and so will the SF be.
@Noobstrike
Why does the Titan need to hit air with his stun? Thats too much of a buff for him honestly. He can already utilize his stun on air units if he uses nets, because once they are tied to the ground they count as ground units dude. => 6k dmg + stun duration if you time the stun right.
P.S.:
Don't kick me from clan please, I can't log on in the next few weeks other than haunting the forum so I can't play a lot ^^
Many people seem to forget that Titans can use nets to "stun" a Skyfortress that is doing hold on someone. That one slot you lose really doesn't hurt a lot at this game, you lose basically about 800 dps per tank but at the end the teamwork is all that matters not the dps.
The dmg skills of the SF are difficult to use and I havent seen them being useful in end game yet, so the guys with the third titan have 11k aoe burst dmg more at their disposal which makes more then up for the initial dmg the SF deals while jumping on an isolated titan till the others can come to help with net.
I think the game fido and the others won was because fidos team had more skill in late game, like jumping the enemy at the best time and using the ults in the best moments. There are a lot of people that are very strong mid game and early late game but still lack the feeling how to use the titan(e.g. ultimate) right(and obvioulsy they dont utilize nets).
Even in 1vs1 situations its still the skill of the person that counts because with net and your titan stun(2 sec or longer? i forgot) you can stack like 4 seconds of firing your weapons on a tank with less hp plus you have 11k burst dmg!
So if you jump him you win, but if he jumps you he wins(which I honestly doubt if you are staying in creeps range and he isn't fed). Sounds a lot like its a fair game ;P .
I'm sad it gets changed.
Edit:
I can only repeat myself => Net is the key to beat SF. At least half of my clan doesn't use them often including some big names like abel, fido...I guess they are skilled enough to not use them but if they start using them air will be very weak and so will the SF be.
@Noobstrike
Why does the Titan need to hit air with his stun? Thats too much of a buff for him honestly. He can already utilize his stun on air units if he uses nets, because once they are tied to the ground they count as ground units dude. => 6k dmg + stun duration if you time the stun right.
P.S.:
Don't kick me from clan please, I can't log on in the next few weeks other than haunting the forum so I can't play a lot ^^