2008-03-11, 19:02:06
Choosing between defuser and iron hull, I rather pick iron hull against demolisher. Increased your chances of surving annoying demolisher mines. However I have to agree that it is difficult to play against multiple demolishers due the the psychological fear factor the mines create and forces a good player to play more defensive to avoid the mines. Keep in mind that the mines are HERO only ability (Exploding mines does of course damage structures and creeps)!
I consider buying defuse kit, if enemies buys heavy or huge mines. I'm not buying it against demolisher.
I've seen late games, where the enemy suddenly goes tinker and buy huge mines. They are quite effective, and might even rival infernals if he put enough mines. Also the mines becomes stronger as the game continues. The huge mines can do 9000 damage with a team weapon level of 30! That's a lot. 50 sec cooldown on mines... Lets say you can plant 1 mine each minute. That's a lot of stored damage into the battle field! 90000 damage in 10 min. (late game) :O
hock:
Yep it's shocking when you do the math and calculate the firepower you throw in the ground. But that not certain if the mines was alone for 10 min in late games, cuz the enemy probably attack your base 30-50 times, they trigger the mines one by on, and perhaps 1-2 kills -/+.
I think the mine defuser has a bit cooldown. But it has a small AOE defuse and is able to defuse at least 2 mines as the opponent can plant 1 mine. If he got 2 different mines and spreads them. You can barely keep up, and the chance for teammates to get hurt is also present.
But I do agree demolisher mines is lethal against light tanks. Also for heli as well if he moves on them. But iron hull works well, but it delays your purchase of heavt/air ship or similar expensive tanks. The mines also now does become 3% stronger every 5 min + every attack upgrade, so there's that factor as well!
I consider buying defuse kit, if enemies buys heavy or huge mines. I'm not buying it against demolisher.
I've seen late games, where the enemy suddenly goes tinker and buy huge mines. They are quite effective, and might even rival infernals if he put enough mines. Also the mines becomes stronger as the game continues. The huge mines can do 9000 damage with a team weapon level of 30! That's a lot. 50 sec cooldown on mines... Lets say you can plant 1 mine each minute. That's a lot of stored damage into the battle field! 90000 damage in 10 min. (late game) :O

Yep it's shocking when you do the math and calculate the firepower you throw in the ground. But that not certain if the mines was alone for 10 min in late games, cuz the enemy probably attack your base 30-50 times, they trigger the mines one by on, and perhaps 1-2 kills -/+.
I think the mine defuser has a bit cooldown. But it has a small AOE defuse and is able to defuse at least 2 mines as the opponent can plant 1 mine. If he got 2 different mines and spreads them. You can barely keep up, and the chance for teammates to get hurt is also present.
But I do agree demolisher mines is lethal against light tanks. Also for heli as well if he moves on them. But iron hull works well, but it delays your purchase of heavt/air ship or similar expensive tanks. The mines also now does become 3% stronger every 5 min + every attack upgrade, so there's that factor as well!