2008-11-15, 19:36:03
Hey guys,
here is the new version again. I edited the base design, hoping this will reduce the game time a little bit. Please post your feedback about this change and its effect on the gameplay (but not in this thread, as I will most likely overlook it) .
There's also still the AI bug which causes fatal errors. So if you want to make sure not to get those, don't play with AI and don't use -lai. I'm still trying to find and fix that bug, but this one is pretty tough.
Please also report if submitting league codes is now working properly or not.
And another thing, I will be pretty busy in the next few weeks, so I can't work on BT in that time, so the next version will most likely take it's time.
But enough of that, here's the new version and the changelog, have fun with it!
v 8.55
here is the new version again. I edited the base design, hoping this will reduce the game time a little bit. Please post your feedback about this change and its effect on the gameplay (but not in this thread, as I will most likely overlook it) .
There's also still the AI bug which causes fatal errors. So if you want to make sure not to get those, don't play with AI and don't use -lai. I'm still trying to find and fix that bug, but this one is pretty tough.
Please also report if submitting league codes is now working properly or not.
And another thing, I will be pretty busy in the next few weeks, so I can't work on BT in that time, so the next version will most likely take it's time.
But enough of that, here's the new version and the changelog, have fun with it!
v 8.55
- New base design
- You now have to destroy the Artillery Factory to win the game
- Added a Bomb ability to the Troop Command Center
- Increased the range of the shops
- Detectors and Teleport Breakers are no longer invulnerable, instead they are magic immune
- Detecors now have 3 charges
- Reconstruction now revives the Exploder with 20% of his max Mana
- The floating bounty text now shows the bonus you got through Bounty Hunter
- Improved the AI Guard unroot behaviour a little bit
- Renamed Weak Creeps into Weak Forces to prevent confusion about its real effect
- Fixed a rare bug, when Engeneering Upgrade (Tinker) caused desynchs
- Fixed runes created by Rune Carving (Scout) from healing enemies
- Fixed Orbital Command, so that it deals 6 strikes, like stated in the tooltip, instead of only 5
- Fixed the speed bonus of Thunder Hammer from sometimes not disappearing
- Fixed a bug which counted dying Goblin Riots as creep kills for the red player
- Fixed the giveup command
- Fixed an old bug, which wouldn't let you get XP for killed tanks
- Fixed some minor bugs
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