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Lane trees and mass converter
#1
Hi,

Well I have 2 suggestions (the second more serious than the first one) : first : could you downgrade space used by trees top left? Look at this replay : yellow camped 5 min on those trees at 1h-1h05. In our team we don't have any air tank and can't kill him. We just can't ! Can't net him, can't damage him even with lr weapons. This is really boring to play vs someone like that. Ok those kind of players are a little minority, but still...

Secondly : could you make impossible for town towers to get a mass converter? This is again really boring when a full team camp on base with full hp towers because 5 creeps make it get back 50% of it hp after each attack we can make. You can see that too in this replay I join. This game could have last 1h20 maximum but last almost 2h because of that. And it's not the first time I play games like that... Now there are only 2 slots in towers to prevent 6*repair, but 1*mass converter make this pointless because it repairs even faster than with 6*repairs.

Thanks a lot for feedbacks,

Max.


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Messages In This Thread
Lane trees and mass converter - by Max - 2013-01-28, 22:40:34
RE: Lane trees and mass converter - by Max - 2013-01-29, 09:43:30
RE: Lane trees and mass converter - by BENNIE.FM - 2013-02-04, 02:28:05

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