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I think high tank bounty option would be enough. Only appliyng to tanks.
My mod is full of overpowered shit and crap, and is kinda Battle Tanks answer to Battleships Psycho. It's not balanced at all. Also I added super weapons into insane like heavy artillery rain and Ion Cannon. Everything except bomb and nuclear explosion...
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Well im a firm believer that balance is entirely hypotheical. If you created an extremely 'imbalanced' game where everyone, no matter who, had fun then wouldnt that be the most successful game ever? A game thats fun, and keeps being fun.
Games with high values (bounties) involve very high risks and that is unique to that kind of game style. A lot of the fun from HB and other games that have high values is from the fact its all fast paced live-or-die gameplay. A word to describe this feeling would be 'cutthroat'.
Also you can get speed boost items quicker in hb, i HATE moving slowly.
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TKF Wrote:I think high tank bounty option would be enough. Only appliyng to tanks.
I like that suggestion. Changing HB to only affect tank bounties might really do the trick.
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^Wtf is this?
Going long range in mid takes no skill, so stop telling yourselves otherwise.
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Death of hb as you know it.
Or at least it get sliced in 2 xD
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Dr.McNinja Wrote:eh?
IT'S OVER 9000!!! hahaha!
Why's the rothchild family crest and the illuminati symbol on my 1 dollar bill? Why do rich and powerful American "christian" leaders have gay sex and worship a giant 40 foot stone owl at Beach Grove every year? Why doesn't anyone care?
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Ya, good idea. We need a few hundred options before exo leaves.
Then nothing can go wrong!
Just cutting the mode in half is simple and doesnt 'change' anything because you can still pick them both as well as opening for 2 unique modes of high creeps and high tanks.
blah
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