2009-04-13, 19:15:24
It shoots swear words.
...
It seems like trader is quite fun, but could be made a lot more fun (eventually). Switching to a tank with weapons is no longer that easy. So being a career trader is likely, but it can get fairly boring and tedious if you dont see enough or any action.
I propose: Diversifying the trader class.
Idea 1: Add special trader only items
Idea 2: Add different trader tanks (could restore old trader with tweaks)
Idea 3: Upgradeable Trader
Idea 4: Special resources
3 votes for poll
As for "ultra offensive trader", I was thinking of new things that can be traded for such as a repackable turrent/weapon/tower, items like orbital command or bomb and traps. This will add the game mechanic of a 'dangerous trader' but that will only effect a recalculation of how to deal with traders. Trading spots can be defended and lanes farmed.
Remember, each item will reduce how many resources can be traded at time.
+ Trap
- Special effects like frost, 'black hole' like hunters ulti, warning signals
- Channeling when placing, like bomb
- Automatic or manual cast
+ Warning Beacon (trap)
- Automatically pings or plays a sound when an enemy tank touches the trap. Much more useful in fog mode but can still be useful in normal games
- Size of trap's aoe could be from the factory to twice a factory so you can place it in a cp and be warned when enemies tp to it
+ Flak Turrent/Cannon Platform
- Requires a fairly large amount of gold and attack levels
- Handicaps: minimum range, higher initial cooldown time, high deployment and repacking time
- Large base size, cannot be placed inside cp areas like mid
- Can only be place on a factory (combined with a minimum range of, say, 500)
+ Teleportation Node
- Allows 1 tank to teleport onto the node
- Setup time
- Lasts a short time, health degrades
+ IED - Improvised Explosive Device
- places a small bomb hidden from minimap
- setup time
- can be triggered by allies and hurts them
- aoe is larger than mines but full damage is only given if walked into directly
Cant think of more now too tired.. Feel free to improve on my item ideas, these are 'raw' ideas.
...
It seems like trader is quite fun, but could be made a lot more fun (eventually). Switching to a tank with weapons is no longer that easy. So being a career trader is likely, but it can get fairly boring and tedious if you dont see enough or any action.
I propose: Diversifying the trader class.
Idea 1: Add special trader only items
Idea 2: Add different trader tanks (could restore old trader with tweaks)
Idea 3: Upgradeable Trader
Idea 4: Special resources
3 votes for poll
As for "ultra offensive trader", I was thinking of new things that can be traded for such as a repackable turrent/weapon/tower, items like orbital command or bomb and traps. This will add the game mechanic of a 'dangerous trader' but that will only effect a recalculation of how to deal with traders. Trading spots can be defended and lanes farmed.
Remember, each item will reduce how many resources can be traded at time.
+ Trap
- Special effects like frost, 'black hole' like hunters ulti, warning signals
- Channeling when placing, like bomb
- Automatic or manual cast
+ Warning Beacon (trap)
- Automatically pings or plays a sound when an enemy tank touches the trap. Much more useful in fog mode but can still be useful in normal games
- Size of trap's aoe could be from the factory to twice a factory so you can place it in a cp and be warned when enemies tp to it
+ Flak Turrent/Cannon Platform
- Requires a fairly large amount of gold and attack levels
- Handicaps: minimum range, higher initial cooldown time, high deployment and repacking time
- Large base size, cannot be placed inside cp areas like mid
- Can only be place on a factory (combined with a minimum range of, say, 500)
+ Teleportation Node
- Allows 1 tank to teleport onto the node
- Setup time
- Lasts a short time, health degrades
+ IED - Improvised Explosive Device
- places a small bomb hidden from minimap
- setup time
- can be triggered by allies and hurts them
- aoe is larger than mines but full damage is only given if walked into directly
Cant think of more now too tired.. Feel free to improve on my item ideas, these are 'raw' ideas.
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