2009-08-23, 02:38:36
I watched it live, so I've to say this with my own words.
SC2Editor is going to be more awesome than we expected!
Confirmations:
Complex inventory available
Editor tool is better than wc3 editor
Simpler to make 3 dimensions psysics
...
Spoilers:
SC2 Editor is a little more difficult to learn than wc3 editor
Blizzard showed a zerg experimental unit called Uberlisk with sick spines on his back (not sure if it was a joke but it owned about 40-50 zerglings or more + some buildings)
Blizzard made a custom AoS map which comes with the game
Blizzard made a custom Stargunner/2d spaceshooter which comes the game
Blizzard made a custom a 3rd person map which comes with the game
Partially inbuilt Save/Load feature for use in rpg maps (Based on your nick think, stored offline in wc3 folder)
Easy to add number of attacks to a unit (They are not random like phönix fire)
Animation attachment can be added to each number of attack (Not necesarily visible weapon on the unit itself)
Partially inbuilt psysics engine (maybe i heard wrong but i got excited)
.... I forgot some but there was so much minor and major editor spoilers during the Q&A session!
Custom Map Screenshot Spoilers:
[attachment=2]
[attachment=1]
[attachment=0]
SC2Editor is going to be more awesome than we expected!
Confirmations:
Complex inventory available
Editor tool is better than wc3 editor
Simpler to make 3 dimensions psysics
...
Spoilers:
SC2 Editor is a little more difficult to learn than wc3 editor
Blizzard showed a zerg experimental unit called Uberlisk with sick spines on his back (not sure if it was a joke but it owned about 40-50 zerglings or more + some buildings)
Blizzard made a custom AoS map which comes with the game
Blizzard made a custom Stargunner/2d spaceshooter which comes the game
Blizzard made a custom a 3rd person map which comes with the game
Partially inbuilt Save/Load feature for use in rpg maps (Based on your nick think, stored offline in wc3 folder)
Easy to add number of attacks to a unit (They are not random like phönix fire)
Animation attachment can be added to each number of attack (Not necesarily visible weapon on the unit itself)
Partially inbuilt psysics engine (maybe i heard wrong but i got excited)
.... I forgot some but there was so much minor and major editor spoilers during the Q&A session!
Spoiler
Custom Map Screenshot Spoilers:
[attachment=2]
[attachment=1]
[attachment=0]